Remove 2017 Remove Game-Based Learning Remove STEM Remove Technology
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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students. Mike is a sought after keynote speaker who challenges educators to never stop learning.

Adobe 336
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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. Why is STEM Training Important? Our world revolves around science, technology, engineering, and mathematics. In this age, it wouldn’t be wrong to say that we are overly dependent on STEM on a daily basis.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 185
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AI in VR and AR with Rachelle Dené Poth

The CoolCatTeacher

Fresh from her appearance on the ISTE mainstage, Rachell highlights the surging interest in immersive and emerging technologies. She encourages teachers to shift their mindset from apprehension to curiosity and eagerness to learn something new. She is currently pursuing a second doctorate, focused on Educational Technology.

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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Today Dr. Michelle Zimmerman @mrzphd talks about social emotional learning and education technology. With insights on everything from Minecraft, to digital inking, to common mistakes made with technology and SEL, Michelle gives us an important overview of two things often not discussed together. And that’s such a fantastic tool.

EdTech 194
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Minecraft in the Classroom

The CoolCatTeacher

Tuesday, October 3, 2017. Jeff: Ah, yeah… So I’m using Minecraft Education Edition in my technology classroom with my students. It’s all about technology. It’s all about gaming. 3 Ways Monsters and Minecraft Can Drive Exceptional Learning (Joel Levin). I love to share what I have learned with my fellow educators.

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