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10 Popular Educational Trends and What You Need to Know

Waterford

You may be familiar with STEM (science, technology, engineering, and math) curriculum and how it prepares students to enter the workforce with practical, high-demand skills. For students, digital citizenship is defined as the ability to use technology and the Internet both effectively and appropriately. Gamification. Buckley, P.,

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

2016 is now well underway, but few could say how it will end or what major changes we’ll see as the year unfurls. Technology and the classroom – major trends and challenges. I believe more schools worldwide will find the funds and way to have their students learn with technology. GoConqr Click To Tweet.

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35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

Ask a Tech Teacher’s Summer PD 2016 just ended. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Jacqui Murray has been teaching K-8 technology for 15 years. The Tech-infused Classroom. The Differentiated Teacher. Teach Writing with Tech.

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather is passionate about integrating technology in education to amplify student voice, increase communication, and engage students. She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-Inspired Course Design by Michael Matera is one of those books I keep by my desk as I become better at Game Based Learning. The Teachers Guide to Technology by Jennifer Gonzalez – This is my favorite edtech overview book. Love this book!

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Top 5 things to consider when designing an LMS.

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Why your young students love e-learning

Neo LMS

While it’s hard to know for sure how the schools of the future will look like and function, I think it’s safe to assume education technology will be omnipresent. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Gamification is all about data.