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The Work You Do Has Power

Tom Murray

Advances in technology are disrupting almost every industry, and in almost every country. Take a moment to consider the digital disruption that has already occurred in the following industries (Goodwin, 2015). No longer do nature’s borders significantly reduce the acceleration of change. Never lose sight of why we do what we do.

Industry 270
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Why your young students love e-learning

Neo LMS

Social media channels provide the digital alternative for the “traditional” social life and support communication within online communities non-stop. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter. Everyone is online now.

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Meet NEO at ISTE 2019!

Neo LMS

The annual event attracts over 16,000 attendees and industry representatives, including teachers, technology coordinators, administrators, library media specialists, teacher educators and policymakers. Users can customize their profiles with images, info, and share items such as badges, certificates, and courses through social media.

Meeting 174
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HE Challenges: Fast changing digital teaching methods

Neo LMS

Yet a 2015 report by Universities Canada found that less than half of Canadian universities have a strategy to adopt digital technologies. In essence, these opinions reflect what many people in the hospitality industry thought before AirBnB, or what taxi drivers thought before Uber. Skills gap.

Secondary 300
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6 Edtech New Year’s Resolutions

Tom Murray

As districts became more in tune with these issues in 2015, the move to Chromebooks continued to grow. SIIA, the organization that represents the software industry launched the Student Privacy Pledge , giving school partners that collect data a platform to show their commitment to maintain student privacy.

EdTech 189
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Why Esports in Schools is a Good Thing

ViewSonic Education

As a spectator sport and as an industry. That’s a notable jump from the 45% of all undergraduates in 2015 that planned to study STEM. Esports teams need students to develop and manage the website and run social media accounts. Esports as an industry is an expanding area of study at colleges and universities.

STEM 417
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ISTE 2015: (Re)designing tech-infused lessons for deeper thinking

Dangerously Irrelevant

He has received numerous national awards for his technology leadership work, including recognitions from the cable industry, Phi Delta Kappa, the National School Boards Association, and the Center for Digital Education. He also is the co-editor of the book, What School Leaders Need to Know About Digital Technologies and Social Media.