Remove 2014 Remove Game-Based Learning Remove STEM Remove Technology
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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The 2 stages of successful early STEM education revisited

eSchool News

My classroom is a safe environment where students feel it’s acceptable to try, even if they’re not going to be successful the first time–and that certainly applies to STEM education. Since the spring of 2014, I’ve worked with Stow-Munroe Falls City Schools in technology integration.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students. Mike is a sought after keynote speaker who challenges educators to never stop learning.

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The 2 stages of successful early STEM education

eSchool News

My classroom is a safe environment where students feel it’s acceptable to try, even if they’re not going to be successful the first time–and that certainly applies to STEM education. Since the spring of 2014, I’ve worked with Stow-Munroe Falls City Schools in technology integration.

STEM 100
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John Deere Foundation’s Impact on MIND’s Mission and Student Math Achievement

MIND Research Institute

For this reason, MIND is proud to have partnered with John Deere since 2014 to reach more than 37,000 students in over 90 schools, ensuring the next generation of the Science, Technology, Engineering, Arts, Math (STEAM) workforce continues to carry the innovation and leadership torch. The Future is STEM/STEAM.

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Learning Revolution Free PD - Student Entrepreneurship - Gaming in Ed - Google Summit Recordings

The Learning Revolution Has Begun

The Learning Revolution Weekly Update September 10th, 2014 The greatest good you can do for another is not just to share your riches, but to reveal to him his own. GBLNYC has over 500 members and hosts monthly events ranging from networking socials, educational game demonstrations, expert presentations, and game design workshops.

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5 Formative Assessment Strategies to Help with Classroom Management

The CoolCatTeacher

A big part of classroom management, I think, stems from the fact that students just sit all day long. And one of the things about the book is I know a lot of schools differ in how much technology they have, so I tried to incorporate ideas that anybody can use. Vicki: Awesome! OK, what’s our fourth? Bio as submitted.