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6 Steps that prove any teacher can create educational videos

Neo LMS

Student engagement is a big part of independent learning. We want students to actively interact with the learning material, no matter where they are and how they’re learning. These can work separately but are brilliant together because they increase student engagement. What makes an educational video good?

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ISTE Certification 01

Dangerously Irrelevant

When we created the nation’s first graduate program designed to prepare a technology-savvy school administrator at the University of Minnesota (way back in 2003!) , ISTE was one of our most important partners in that work. My students tell me that they appreciate my efforts in this area. I’ve had a longtime relationship with ISTE.

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30 Effective Classroom Attention Getters with Examples

Educational Technology and Mobile Learning

In the dynamic world of education, keeping students engaged and attentive is a challenge every educator faces. Research has consistently highlighted the detrimental effects of boredom on student learning. This approach appeals to different learning styles and keeps students engaged (Mayer, 2003).

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How to Hold Effective Classroom Discussions

Waterford

Classroom discussions can be one of the best ways to boost student engagement. As students discuss their perspectives with each other, they’ll not only solidify their understanding of a topic—they may learn to see it in a new light, too. Additionally, whole classroom discussions engage students better than teacher-led lectures.[4]

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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. This facet of modern education transcends the traditional use of textbooks and blackboards, weaving digital tools seamlessly into the learning process (NETP, 2017)). Goals for Global Education. Jossey-Brass.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully. Video games are inherently a learning tool. We passionately believe that tool can provide authentic and engaging experiences for students and educators.

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A Paradigm Shift

A Principal's Reflections

It all began around 2003 when the smartphone wars started with Blackberry, but was quickly taken over by the Apple iPhone in 2007. It is important to sift through the fluffy ideas that abound as well as the allure of the tools and begin to integrate technology with purpose when appropriate.

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