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A Very Useful Guide to Virtual Classroom Collaboration

The CoolCatTeacher

Collaborate with faculty to support them in an instructional design capacity, inspiring and helping them implement engaging curricular units around instructional technology and innovation. Develop training and instructional materials for faculty to enhance their fluency with available technologies and software.

Classroom 344
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Vet What You Buy

A Principal's Reflections

In both cases, the litmus test should be whether or not the resource type (and there are tons of options) aligns with good pedagogy, what the research says about effective teaching and learning, and sound instructional design.

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OER / ZTC Advocates Have an AI Problem

Iterating Toward Openness

The idea of “zero textbook costs” makes a kind of sense when you believe that the ideal instructional materials are books. This is why I refer to this line of advocacy as “free no matter the cost.” Books contain static, unchanging words and pictures on a page.

OER 108
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Generative Textbooks

Iterating Toward Openness

In graduate school I was endlessly fascinated with Gordon Pask’s conversation theory , which seems to have broad implications for the design of this new kind of instructional material. I think the world is about to rediscover the work of Pask and Pangaro and others. So for the time being I’m going to call these “generative textbooks.”

OER 132
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In 2024, education will build systems that champion the science of reading

eSchool News

Recently, I’ve also seen a trend of people I refer to as “reading research legends,” such as Reid Lyon, Doug Carnine, and some of the researchers from The Reading League’s virtual lecture series, finding new energy and excitement as they share research to inform practices.

System 130
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How Video Games Can Teach Reading Just as Well as Books

Edsurge

When writing or talking about the text, students wound up using pronouns to refer to themselves rather than the characters (as they do in traditional novels), for example, “I know where to go.” Research and pedagogy unequivocally point to digital game-based learning as an instructional methodology that can improve literacy skills.

Video 158
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The Benefits of Video in the Digital Classroom

ViewSonic Education

63% also believe it increases the relevancy and quality of the instructional materials. Increases the relevancy and quality of the instructional materials (63%). Provides an innovative way for instruction to be personalized for each student (56). That's a 45% increase in just one year. Video In The Classroom.

Video 229