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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. However, in relation to education, the biggest driver of interest is the emergence of possible virtual learning opportunities delivered through the metaverse. . Learning Solutions For the Future.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. by Doug Bonderud.

Robotics 412
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

The power of interactive learning platforms to enhance student learning outcomes is undeniable. To conquer this challenge, read on to see key factors to consider in choosing an interactive learning platform. To conquer this challenge, read on to see key factors to consider in choosing an interactive learning platform.

Learning 213
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Engaging Learning Activities for Students: Spark Curiosity and Boost Achievement!

Kitaboo on EdTech

Memorizing paragraphs or formulas is never considered a holistic learning technique. Earlier, educators followed traditional learning curriculums, which included ‘one size fits all’ learning approaches. With advancements in technology, the educational landscape revolutionized and transformed learning patterns.

eBook 52
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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. Mon, 01/15/2018 - 10:32. Thousands of educators will hit the ground in Austin, Texas, on Feb.

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6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. As a student, I got to learn more about the power of ‘gamifying’ something, and what effect it had on learners. Gamification is about transforming the environment and regular activities into a kind of game. Gamification is about collaboration and teamwork.

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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education. Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction.

EdTech 100