How Tablet Games Can Teach Skills to Students with Visual Impairments

Edsurge

Marty Schultz has added a twist to hangman, the classic word-guessing game. His tablet-run version of the game has the same goal: pick letters to figure out a mystery word. The tablet reads out each letter, building your association between the raised dots and the alphabet.

150+ Digital Activities for the K-2 Classroom Inside One Simple App

The CoolCatTeacher

For iPad and Google Play Tablet Devices of All Kinds From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Digital Learning Collection has over 150 apps for kindergarten to second-grade classrooms. Unboxing Demo: Really Good Stuff Digital Learning Collection.

How To 427

3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

First, 3D bear is a free download for smartphones and tablets. You can use it and learn. “I’ve seen kids get so immersed in their 3D Bear projects that they had no idea how much they were learning.” Learn more by clicking on the link below.

Gaming in Early Elementary Education in Australia

The CoolCatTeacher

Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. In today’s episode, she shares what she’s doing and how her students are learning. Today’s Sponsor: Really Good Stuff Digital Learning Collection.

Motivating Teachers to Be Excellent in the K-2 Classroom

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! Now, that’s good stuff for every K-2nd grade iPad or Google Play enabled tablet! Blog: Learning and Sharing with Ms.

Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! Now, that’s good stuff for every K-2nd grade iPad or Google Play enabled tablet! Gaming in Early Childhood Education in Australia.

7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

In a project-based classroom where making and inventing happens all the time, students are always doing amazing things. Being able to quickly share is essential to progress, learning, and celebrating student success.

How To 325

Metaverse for Augmented Reality: Program and Breakout in Augmented Reality

The CoolCatTeacher

Also, I learned about Twitter, I did the same thing. So imagine this: Now you have the ability to overlay digital objects throughout the physical world, and your phone or tablet lets you peek into that “augmented world” and interact with these objects.

The 5-Year, $15 Million Global Learning XPRIZE Competition Is Over. Here’s Who Won.

Edsurge

But such was the length of time for finalists of the Global Learning XPRIZE competition before learning the winner of $10 million. and London-based nonprofit Onebillion. Kitkit offers a game-based learning program on tablets to help children learn independently.

Game On: Kahoot Snaps Up DragonBox for $18 Million for Its First Acquisition

Edsurge

Last December, following a Disney investment that valued the company at $376 million , the Oslo-based company made clear its intention to build a pipeline for acquisitions. We reviewed the games several years ago.) The company also earned $1.9

Can a Neuroscience Video Game Treat ADHD?

Edsurge

On the homepage of the health technology company Akili Interactive , there sits an intriguing line of copy: “Time to Play Your Medicine.” That tagline serves as something of a futuristic mission statement for the Boston-based company, which focuses on bringing brain-training video games to market and is seeking to produce the first FDA-approved game treatment for attention deficit hyperactivity disorder, or ADHD. She singles out video games as a common example.

Video 131

Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. Games, like any other tool, should be put into place to support the learning of curriculum and the mastery of standards by our students. Learning Objective.

Math Run

Technology Tidbits

Math Run is a new online platform game by Yogome. Yogome is a fantastic company for making beautiful looking educational apps. Recently, they just released a web version of their games that can now be played online or any mobile device (i.e. phone/tablet). Math Run is a super fun easy-to-learn Math game, that has students jumping or ducking over numbers to select the correct answer. game based learning math

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.

Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

A majority of young adults already play video games, so using them in courses seems like a natural fit. But building World of Warcraft or a similar blockbuster game requires massive production teams and millions of dollars. For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. Norton & Company.

Video 131

Amplify’s Games Find a New Home in Touch Press

Edsurge

During its heyday, Amplify touted its orange tablets as the tool that would transform digital learning experiences in school. Yet the company’s most impressive offering may have been its games. based company invested more than $25 million to partner with talented developers who built 30 learning games covering math, science and English Language Arts. The fate of the games seemed in limbo in Sept.

?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

Now in its second year, the four-month accelerator program offers selected companies up to $100,000 from Intel Capital—in exchange for up to six percent of equity—and provides access to GSVlabs , weekly workshops and guidance from self-selected mentors like David Min (VP of Strategic Business Innovation at the Walt Disney Company) or Ronald Chandler (former CIO for the Los Angeles Unified School District). Based in London, SAM’s 28-person team raised $4.5

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently.

Alabama Department of Education Gives Students Free Summer Access to Fuel Education Solutions

techlearning

Herndon, Virginia, May 22, 2018 — To keep students actively learning over the summer and to help prevent summer learning loss, the Alabama State Department of Education (ALSDE), with the help of Fuel Education® (FuelEd®), is launching its sixth annual Alabama Summer Learning Challenge.