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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. Research has shown that video clips can help to develop children’s thinking skills in the classroom as well as memory retention and recall.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

In today’s article, we’re looking at classroom tech and how it can create a more engaging, interactive and collaborative learning experience for students. The evolution of classroom tech. Tracing classroom tech back to its roots offers an interesting context for today’s partnerships. Field trips in just a few clicks.

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Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

Companies are creating technology-based products specifically for the classroom, and many schools and institutions are requiring students to use tablets or computers for their assignments. The inclusion of technology in classrooms is constantly increasing. Gamification Can Helps Kids Learn.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Their approach is good but way down the SAMR pyramid to what can be done today, easily, in classrooms. The most well-known example is the viral popularity of Minecraft and the way it has been applied to every academic corner of learning. Breakout EDU.

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How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Gone are the chalkboards and allergy-inducing erasers of old classrooms. Students receive personal devices, like a tablet or laptop, to use as part of the curriculum. Here’s how digital media has an impact in the classroom — and how it might shape the future of education. Why Digital Media Matters in the Modern Classroom.

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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. Also, most students are digital natives, so they are already primed towards game-play via tablets and computers.