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MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.

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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. Research has shown that video clips can help to develop children’s thinking skills in the classroom as well as memory retention and recall.

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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

New Global Survey Offers Snapshot of Technology in the Classroom in 2019. The survey found that use of technology in schools worldwide continues to grow, with 48 percent of students reporting they use a desktop computer in the classroom. Desktop computers are used significantly more than tablets: The U.S. eli.zimmerman_9856.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

In today’s article, we’re looking at classroom tech and how it can create a more engaging, interactive and collaborative learning experience for students. The evolution of classroom tech. Tracing classroom tech back to its roots offers an interesting context for today’s partnerships. Field trips in just a few clicks.

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Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

Companies are creating technology-based products specifically for the classroom, and many schools and institutions are requiring students to use tablets or computers for their assignments. The inclusion of technology in classrooms is constantly increasing. Gamification Can Helps Kids Learn.

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How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Gone are the chalkboards and allergy-inducing erasers of old classrooms. Students receive personal devices, like a tablet or laptop, to use as part of the curriculum. Here’s how digital media has an impact in the classroom — and how it might shape the future of education. Why Digital Media Matters in the Modern Classroom.

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