Remove Classroom Remove Events Remove Game-Based Learning Remove STEM
article thumbnail

Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. A digital game-based learning experience. Why students love game-based learning.

article thumbnail

FETC 2015 Kicks Off With a BYOD Bang

EdTech Magazine

Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'

BYOD 150
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

9 Ideas for Ending the School Year Well

The CoolCatTeacher

Therefore, they designed events with intentionality, particularly on the first day and the last night. So, I adopted this approach in my own classroom and so has today's guest fourth-grade teacher, Alana Stanton. Over the last seventeen years, Alana has created some traditions in her classroom and today she shares them.

Course 401
article thumbnail

Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. Merge Cubes ( Merge Cube Mania in Middle School ).

article thumbnail

The critical link between scholastic esports and career pathways education

eSchool News

I was prepared to talk about the connections to STEM learning, the opportunity to engage otherwise disengaged students, the inclusive nature of gaming, the research behind gamification and game-based learning, and more. . We explored what it means to be “tilted,” (i.e.,

article thumbnail

5 ways to engage your students with Minecraft

eSchool News

As an educator for over 27 years and a Digital Learning Specialist (social studies) for the past 7 years in Atlanta Public Schools, I have supported educators across my district and beyond as they purposefully integrate technology in the classroom to promote engagement and 21 st century skill development.

article thumbnail

Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? In today’s show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Augmented Reality and Virtual Reality in the Classroom.

Company 339