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The Role of Digital Learning Platforms in the Academic Growth of Students

Kitaboo on EdTech

What is a Digital Learning Platform? Gone are the days when learning was restricted to the classroom, with the instructor being the primary source of knowledge. A digital learning platform can be a learning management system (LMS) or learning content management systems (LCMS).

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Q&A: Kim Buryanek on Bringing Digital Equity into Classrooms

EdTech Magazine

Q&A: Kim Buryanek on Bringing Digital Equity into Classrooms. School districts can’t just invest in laptops, mobile devices and other hardware, then call it a day. Those students can take their laptops home, but when they get home there’s a divide in connectivity. keara.dowd_i47Z. Thu, 11/07/2019 - 15:06.

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Digital Learning Isn’t Just for Students: How One Teacher Unlocked the Potential of Technology in the Classroom

Education Superhighway

This Digital Learning Day, I reflect on my experiences as a new teacher, discovering the potential of digital learning in the classroom. I’m standing at the front of the classroom. The stage set, I lean over and click play on my laptop to start a short video. Nothing happens. I click again.

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The Role of Digital Learning Platforms in the Academic Growth of Students

Kitaboo on EdTech

What are digital learning platforms? Gone are the days when learning was restricted to the classroom, with the instructor being the primary source of knowledge. A digital learning platform can be a learning management system (LMS) or learning content management systems (LCMS).

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

The best digital tools for the classroom are the ones that provide an easy interface, facilitate collaborations, simplify communication between students and teachers, offer quick analytics for administrators, and are cost-efficient. Best Digital Learning Tools for Future-Ready Classrooms.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

The metaverse is most commonly associated with extended reality technology (virtual reality and augmented reality), as well as with social media capabilities and the use of digital avatars controlled by users. Additionally, the use of avatars within the metaverse delivers something akin to student-centered learning.

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Screen Time in School: Finding the Right Balance for Your Classroom

Graphite Blog

Screens and digital media are everywhere, from everyday tech like TVs, phones, and gaming consoles to the laptops, tablets, Chromebooks, and other tech we use in school. Kids of all ages are consuming and producing more digital media than ever before. Context matters, especially when it comes to classroom learning.