Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. So, should you have an interest in learning more about citizen science, crowdsourcing, gamification (and maybe even cryptocurrency, oh my!),

Gamification for the Win! Escape from Detention

The Daring Librarian

Escape is available for iPhones , iPads , and Android systems. From Detention for Android or iOS. Producing the game in Corona makes it cross-platform, so it’ll work on iOS, Android, the Kindle Fire and the Barnes & Noble Nook.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Geography has never been more exciting than when using the realism and authenticity of Google’s 800 virtual reality and 100 augmented reality tours offered through Google Expeditions (available as iOS or Android).

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

All of the teachers, support specialists, and students in the school are enjoying the 10 Sphero Robots which can be paired via Bluetooth with an iPad, iPhone, iPod, Kindle, and most Android devices. Learn more about Gamification, STEM, and more this Summer!

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

TL Advisor Blog History social studies GamificationAs educators, we are constantly seeking to engage our students in the most meaningful ways. Not engage, like simply hooking them in with entertaining or trending toys, rather we work to engage our students in meaningful learning.

Gamifying financial literacy education with Star Banks Adventure

Kathy Schrock

Star Banks Adventure is also available as an iOS , Android , and Amazon Fire app. HARDWARE I tried out the online version of the game on both Mac and Windows laptops and and on iOS, Android, and Google Fire devices. financial literacy gamification personal finance TRowePrice

10 Types of Digital Activities to Engage Teenagers

Teacher Reboot Camp

Students can create selfie comics with the Comics Head (iOS/Android) app, Friendstrip (iOS/Android) app, or selfie comic videos with the Lomics (iOS/Android) app. Teens can create selfie avatar videos with Gabsee (iOS/Android) app. Flipgrid (iOS/Android) app and web tool or VoiceThread (web/iPad) app. Teens are motivated by game based learning and gamification.

Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. It runs on Windows and Mac as well as Ubuntu, Linux, Android, iOS, UWP, HTML5, XBox One, and PlayStation 4.

Guest Post: A Revolution In Language Practice

EdTech4Beginners

The Android & iOS versions continuously promising to significantly increase learning effectiveness and motivation through several new and exciting features.

8 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry.

Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Lure of the Labyrinth - Gamification at it''s best in this mysterious adventure Middle School based Pre-Algebra game. educational apps game based learning gamification

12 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry.

And the top e-learning trends for 2016 are.

Neo LMS

It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends.

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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Engage learners through any of these instructional practices- visual aids, screencasts, hands-on learning, sensory learning, TPR- total physical response, graphic organizers , role-plays , visual aids, realia, flashcards , pair work/group work, storytelling , diagrams, foldables, gamification , flipped learning , labeling, magic , games, problem/project based learning , drama , finger plays , QR codes , mindmapping and notetaking.

Digital Distractions: Halloween Edition

ProfHacker

iOS and Android) - Mark Sample highlighted this fantastic app in 2013 , and I’ve been using it on and off since to add some variety to my running. With gamification still getting some buzz in educational circles, this app is a great example of incentives through story done right.

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Created by iMagine Machine for iOS and Android, in this app, kindergarten through third graders use their knowledge of geometry to stop the Evil Bookenriders from destroying the Land of Venn. More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer.

3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

ITunes doesn’t make that obvious enough, though the Android version is easier to recognize. More on gamification of education: 3 Websites to Gamify Your Math Class. Education has changed. Teachers don’t lecture from the front of the classroom.

10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Students might have different devices with different operating systems- Windows, iOS or Android. An online education platform is meant for delivery of educational content to students.

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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Engage learners through any of these instructional practices- visual aids, screencasts, hands-on learning, sensory learning, TPR- total physical response, graphic organizers , role-plays , visual aids, realia, flashcards , pair work/group work, storytelling , diagrams, foldables, gamification , flipped learning , labeling, magic , games, problem/project based learning , drama , finger plays , QR codes , mindmapping and notetaking.

STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Instead, get your students interested in the lesson through any of these types of instructional methods: multimedia, visual aids, screencasts, hands-on learning, sensory learning, TPR- total physical response, graphic organizers , role-plays , visual aids, realia, flashcards , pair work/group work, storytelling , diagrams, foldables, gamification , flipped learning , labeling, magic , games, problem/project based learning , drama , finger plays , QR codes , mindmapping and notetaking.

Game-based platform targets college prep, exams

eSchool News

The latest research on gamification and learning indicates that students are more likely to learn critical concepts when materials contain incentives and game mechanics. Tablet Compatibility: For ultimate ease of use, the platform is compatible with any iOS, Android, or Windows device.

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). Android) tablets, and has successfully used this in various remote locations in Kenya. This past week I attended the INTED conference in Valencia, Spain.

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BEST OF SHOW AT TCEA 2018

techlearning

With a built-in ARM quad-core processor and an Android 5.0 Tech & Learning has announced the winners of the TCEA Best of Show Awards. Thanks to our team of advisors for sharing their time and expertise to explore the latest and greatest announcements from participating vendors.

Orientation Inspiration 2017

NeverEndingSearch

Gamification. Using GoosechaseEDU scavenger hunt platform for iPhone or Android , you can create a new game or copy and adapt games from templates in the Game Library. In years past, I’ve written about orientation and strategies for opening the school year.

20 Reasons to Listen to The Google Teacher Tribe Podcast!

Shake Up Learning

You can subscribe to the Podcast on iOS , Android , Stitcher or RSS. In this episode, we talk with special education teacher, Carrie Baughcum, and she shares how she integrates Google into her curriculum and empowers students with creative thinking, a fearless attitude, and gamification.

What’s New: New Tools for Schools

techlearning

FRONTROW MOBILE APP ( www.gofrontrow.com ) FrontRow has released a mobile app that lets staff at schools using the Conductor paging, bells, and alerting system activate critical functions like a lockdown, evacuation warnings, all-clear, or other announcements from any Android or Apple mobile device.

Resources from Miami Device

Learning in Hand

Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. by Rodney Turner This session demonstrates ways to integrate and implement Android applications in the classroom.

Education Technology and the Year of Wishful Thinking

Hack Education

Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Say, the Android device in Google’s Cardboard Viewer and Expeditions program.). This is part one of my annual review of the year in ed-tech. In 2005, Joan Didion published The Year of Magical Thinking , which chronicles her husband’s death in December 2003, shortly after their daughter had fallen into septic shock and been placed an induced coma.