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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

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The Thinking and Creativity That Goes Into Game Design

Teacher Reboot Camp

Part of the December 2019 STEM Resources Digital Calendar ! Students can design a game in any subject to assess their peers. When students design games they use a lot of creativity and critical thinking skills. Students must imagine and design worlds, characters, levels, sound effects, game elements, and more.

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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Games4Ed facilitates collaborations between educators, researchers, game developers, publishers, and policymakers to further the use of games and other immersive strategies in schools. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.

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Top 25 Sites/Apps of 2019

Technology Tidbits

Top 25 Sites/Apps of 2019 Wakelet - Wakelet lets educators easily bookmark any item on the web (i.e. Loop - An interesting new student response system where educators create an online classroom and then posting questions for students to answer making it easy to assess student learning and differentiate instruction.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

The AI Education Project , founded in 2019, hopes to teach young people about artificial intelligence and the way it will impact—and is already impacting—their lives and livelihoods. Also there’s a game-based learning element to it. There’s a lot of scenario-based prompts, so it’s really playful.

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