article thumbnail

20 Years of Student Feedback Drives Digital Learning

edWeb.net

Watch the Recording Listen to the Podcast Can you guess what students said was their most-used mobile device in 2003? Evans, CEO of Project Tomorrow and the founder of the heralded Speak Up Research Project, along with a panel of students, had a conversation about decades of trends and the latest shifts in digital learning today.

article thumbnail

30 Effective Classroom Attention Getters with Examples

Educational Technology and Mobile Learning

In the dynamic world of education, keeping students engaged and attentive is a challenge every educator faces. Research has consistently highlighted the detrimental effects of boredom on student learning. This approach appeals to different learning styles and keeps students engaged (Mayer, 2003).

Examples 117
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Fostering Powerful Use of Technology Through Instructional Coaching

Digital Promise

We must also support educators with the knowledge and skills to use technology in powerful ways to improve student engagement, critical thinking, problems solving, collaboration, and more. Research consistently shows teacher quality is one of the most important school-based factors in student achievement 1. 2 Kraft, M.

article thumbnail

U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

Note that the last category is the most subjective and one might reasonably argue some reports (including those conducted under contract with the U.S. Federal Program Evaluations and Program-Related Reports: The First-Year Implementation of the Technology Literacy Challenge Fund in Five States (American Institutes for Research, 2000).

Policies 150
article thumbnail

Speak Up 2021 Congressional Briefing: Lessons Learned from a Year of Virtual School

edWeb.net

Evans, along with a panel of K-12 student voices, discussed findings from this year’s Speak Up Research Project. Focusing on student engagement, student empowerment, and equity in education, they shared key lessons educators learned during the lockdown. Student Engagement.

article thumbnail

How can teachers use VR in the classroom?

Neo LMS

Google Cardboard was the result of a 36-hour hackathon by Google’s education team, where staff were tasked with finding ways to boost student engagement. Launched in 2003, by San Francisco-based Linden Labs, Second Life is a comparative dinosaur in Internet Years. Google Cardboard. Second Life. appeared first on NEO BLOG.

Classroom 150
article thumbnail

What Is Prior Knowledge and Why it Matters?

Educational Technology and Mobile Learning

This term refers to the pre-existing cognitive framework that each student brings into the learning environment, encompassing everything from factual information to deeply ingrained skills and misconceptions. Prior Knowledge and Its Relevance to Student Achievement in Introduction to Psychology. American Psychologist , 39, 93–104.