Remove 2003 Remove Learning Remove Resources Remove Student Engagement
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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

I conducted empathy interviews to gain a deeper understanding of the structural inequities from the perspective of teachers and students closest to the challenge. I learned that it was deeper than simply understanding content: Students had not developed the mindsets or foundational skills necessary to tackle complex problems in STEM.

Classroom 251
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Powerful Learning is Authentic and Challenging

Digital Promise

In this series we explore Powerful Learning, a set of principles to guide educators designing learning experiences that engage the hearts and minds of learners and incorporate technology in ways that contribute to closing the Digital Learning Gap. Powerful learning must be authentic and challenging.

Learning 258
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How to Hold Effective Classroom Discussions

Waterford

Classroom discussions can be one of the best ways to boost student engagement. As students discuss their perspectives with each other, they’ll not only solidify their understanding of a topic—they may learn to see it in a new light, too. Class discussions also expose students to new ideas and perspectives.

How To 324
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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. The changes are not just incremental; they are foundational, reshaping the very nature of how we teach and learn. The onset of Artificial Intelligence (AI) in education is a testament to this rapid evolution.

Classroom 120
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. Triseum has quickly changed the landscape of the emerging Game-Based Learning (GBL) industry.

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5 Tips To Improve Your Teaching And Boost Your Career

EdNews Daily

Whether you’re a new teacher or have years of classroom experience, there’s always more to learn. Which activities sparked student engagement, and which proved more of a struggle? What questions did students have? Take advantage of technological and online resources. San Francisco: Jossey-Bass, 2003.

Course 100
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How can teachers use VR in the classroom?

Neo LMS

These days, using multimedia tools is a foregone conclusion for the well-resourced teacher; technology is enabling greater interactivity and engagement between students as well as with the information they are required to learn. “Finally”, you thought, “some fun in class!” How can teachers use VR in the classroom.

Classroom 150