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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

The opportunity that frequently emerged from the research was improving students’ mindsets and skills through design thinking methodologies. Preliminary research suggests that design thinking improves metacognition in K-12 students, and ultimately improves STEM performance. Work in mathematics (Goldman et al.,

Classroom 247
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5 science and technology videos to get students talking

eSchool News

It may still be challenging to keep students’ attention on topics like science and technology now that classrooms are once again full. Creating a video-based lesson that explores different concepts around science and technology is one fun way to boost student engagement. Can alligators survive this apex predator?

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How to Hold Effective Classroom Discussions

Waterford

Classroom discussions can be one of the best ways to boost student engagement. As students discuss their perspectives with each other, they’ll not only solidify their understanding of a topic—they may learn to see it in a new light, too. Additionally, whole classroom discussions engage students better than teacher-led lectures.[4]

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Characteristics of The 21st Century Classroom

Educational Technology and Mobile Learning

When I embarked on my teaching journey back in 2003, the landscape of the classroom was quite different from what we see today. Tablets, laptops, and Chromebooks have become as commonplace as notebooks, enabling students to access a vast reservoir of information and educational resources at their fingertips. link] Berger et al.

Classroom 120
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Powerful Learning is Authentic and Challenging

Digital Promise

In this series we explore Powerful Learning, a set of principles to guide educators designing learning experiences that engage the hearts and minds of learners and incorporate technology in ways that contribute to closing the Digital Learning Gap. Students need an authentic purpose for learning 1. Take action now. Yeager, D.

Learning 254
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5 Tips To Improve Your Teaching And Boost Your Career

EdNews Daily

Which activities sparked student engagement, and which proved more of a struggle? What questions did students have? Did students have unexpected gaps in their knowledge that precluded you from teaching the most advanced parts of the lesson? Take advantage of technological and online resources. Brookfield, Stephen.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully.