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Digital Learning Theories and Frameworks to Elevate Instruction

Teacher Reboot Camp

According to McIsaac and Gunawardena (2001), we must consider the following four concepts essential to effective distance learning for our students, which are transactional distance, learner control, social context, and interaction. Digital Learning Theories and Frameworks. Further Reading and Exploration. Jonassen (Ed.),

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TCEA 2023: Texas School District Shares 12 Tips for Success with a 1:1 Program

EdTech Magazine

Though their session was titled “A 20-Year Success Story of District-Wide 1:1,” James Tiggeman, assistant director of digital learning, admitted, “We haven’t had 20 years of success. In 2001, Irving ISD became one of the first school districts in the nation to implement a one-to-one student device program.

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Interview with Noah Geisel, @SenorG: Motivate with Digital Badges!

Teacher Reboot Camp

In my new book, Hacking Digital Learning Strategies: 10 Ways to Launch EdTech Missions , each mission is accompanied by a digital badge and also students complete a mission to design a badge to recognize their peers’ achievements or leadership. Noah also co-founded and hosts #BadgechatK12 on Mondays at 6:30p.m

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How ChatGPT made my lessons more engaging

eSchool News

These factors combined to create the Dot-com Bubble, which burst in 2000-2001 causing many internet-based companies to fail, leading to a significant loss of investment capital.” Hype around internet technology: There was a lot of hype around the potential of the internet, which fueled the bubble.

Company 117
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State and District Leadership Discuss Digital Learning Opportunities

edWeb.net

SETDA’s latest research, Navigating the Digital Shift 2018: Broadening Student Learning Opportunities , highlights how state policies are supporting the transformation to digital learning. Of course, schools can’t make the switch to digital overnight.

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Why I'm Still Bullish About the State of Edtech

Edsurge

LMS and Digital Learning topped the hype cycle in 2001 (a few years before Blackboard went public). ASU GSV’s main stage is a near perfect embodiment of the Gartner Hype Cycle : To be clear, our version of the Hype Cycle doesn’t mean we think Web3, the Metaverse, AI, or VR/AR are necessarily bad investment areas.

EdTech 184
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Shapegrams: Grab-and-Go Google Drawings Lessons

Shake Up Learning

Since 1998 I’ve been a pioneer in digital learning, having a classroom website before many classrooms even had internet access. In 2001 I had a one-to-one classroom with Palm Pilots, and in 2005 I started one of the first podcasts from an elementary school.

Google 99