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NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Readers who attended school in the pre-laptop era may have played classroom games like multiplication bingo, an offline exercise in which students win acclaim or prizes for being the quickest to remember their times tables.

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Reaching edtech harmony in your classroom

eSchool News

For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification. What’s more, they need to be interoperable and accessible not only on laptops and mobile devices but also on smart boards. Finally, there’s also a drive toward more community and outreach.

EdTech 107
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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

While there are still challenges associated with the digital divide and access to technology, this gap is shrinking all the time, especially with smartphones widening access to digital content and software. In general, the current generation of students is more likely to engage with gamification elements or with social media platforms.

Learning 327
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What Technology is Used in Teaching and Learning?

eSchool News

The most widely available technology in K-12 classrooms is often the use of personal computers or laptops. From accessing educational resources on the internet to running software applications and engaging in online collaboration, personal computers play a central role in modern classrooms.

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How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Students receive personal devices, like a tablet or laptop, to use as part of the curriculum. Studies show students score higher on tests when they take notes on paper rather than a laptop. In the future, AI software might play a more significant role in education. Now the walls are studded with touch-sensitive smartboards.

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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150
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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Most modern classrooms are equipped with a projector or laptop, and even if you are a true ‘old school’ teacher, you probably at least have a TV with a DVD, Blu-ray, or VHS player where you can play an educational video. Social-Emotional Learning. Final Thoughts for Video-Assisted Learning.

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