Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Although some academic institutions and educational professionals still doubt the high value of eLearning software, technology-based education is no longer a myth. Lockdown aside, why are more teachers turning to online educational software?

NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Base Camp does fit the mold of gamification but it is held in reserve as a reward for student’s hard work and progress in filling math skill gaps.

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How To Gamify Your Classroom.


Gamification is the process of making learning into a game. Why is gamification effective? What software can help me with gamification? Another excellent app for gamification is Kahoot. Other great gamification software: Quizizz.

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Google Extends Digital Literacy Training to Teachers

EdTech Magazine

Classroom Digital Citizenship Game-based Learning Gamification Internet Management Software TrainingBy Meghan Bogardus Cortez The tech giant’s Be Internet Awesome campaign now includes a free course for teachers.

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

10 Popular Educational Trends and What You Need to Know


2] Plus, adaptive software programs allow teachers to use the same program for all students in their classroom—including those with learning disabilities. Gamification. Play As You Learn: Gamification as a Technique for Motivating Learners. Gamification and student motivation.

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Make your LMS a social learning platform

Ask a Tech Teacher

This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. Gamification and Virtual Reality. Games/Simulations Social media gamification LMS virtual reality

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Online Learning Methods You Can Use in your Virtual Classroom

WizIQ Education & Technology

Online learning is the reimagining of the educational process that maximizes available virtual classroom software. Learning is skills or knowledge acquired through study, experience or being taught.

Gamifying Classrooms

The Thinking Stick

The idea of using game based ideas in the learning environment or gamification continues to gain momentum with teachers…but more importantly with students. Gamification really seems to be taking off in the later elementary years like 4th and 5th grade and middle school.

3 ways to revamp lessons for the interactive learner

eSchool News

Friendly competition can improve focus and drive better results, which is why “gamification” is a hot trend in corporate training and educational circles. Students can provide answers using a keypad that comes with the software or an app on their mobile phones.

Full Sail Labs Expands Online Course Selection


Learn to produce original music using Ableton, Garageband, and Odesi software. [ Ed Tech Ticker News Social Media Music Gamification

How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Institutions now use LMS software to deliver courses online. Gamification in a virtual classroom. Gamification in a virtual classroom. Gamification is one of the best methods to increase online peer connectivity and social learning.

Top 5 new EdTech tools that you might use in your university


Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. SOFTWARE GIVEAWAY: Mystery Box Game by Michael Matera.

Makerspace Starter Kit Updated

The Daring Librarian

No software needed! Gamification for the Win! gamification -> Read my latest blog post for more! ?? A post shared by @GwynethJones (@thedaringlibrarian) on May 11, 2017 at 1:21pm PDT Check out my Gamification Makerspace Amazon Shopping List for more games & ideas!

Advocacy of robo-readers hasn’t won the debate — it still misses the main point

Improving Education Environments

The Hechinger Report has a recent article out about the potential of software in the realm of robograders. The researchers then make efforts to determine why this is so (you can gamify writing via the software, students look at human instructors as punitive and the computer as nonjudgmental , computer feedback can be more individualized than human labor). The software was developed to meet assessment needs in a manner that notes ease, economy and standardization.

mLevel’s Top 3 Learning and Development Lessons Of 2017


Hear from a few of our team members on what they’ve explored about learning, microlearning, gamification, corporate challenges, and more in 2017. It is very likely that that content was also delivered in multiple formats using gamification. I love applying mLevel’s microlearning and gamification platform to create a process that optimizes traditional event driven training. Learning Learning Technologies Learning & Development Microlearning Gamification

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. By guest blogger Leo Doran.

Spotlight on school solutions

District Administration

Actionable advice for educators to move to online learning


So, find out what new and updated software is available instead of diving into a technology that you learned 10+ years ago. Use gamification to keep students engaged. Gamification is the use of gaming elements in non-game contexts; adding fun and interactive elements to your dashboard.

Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. Adventure Games Studio (AGS) is a Windows software program appropriate for mid-level game creators.

Digital Transformation in the Education Sector - A Guide to Education Technology

ViewSonic Education

When an interactive whiteboard’s native software, as well as its internet-connectivity, is taken into account, resources are practically infinite. Can you think of an aspect of life that has not yet been influenced by modern technology? Chances are high that the answer is no!

Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Lure of the Labyrinth - Gamification at it''s best in this mysterious adventure Middle School based Pre-Algebra game. educational apps game based learning gamification

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. They also come with software packages that allow teachers to produce and manage their lessons using the latest technologies.

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Top 5 LMS benefits for HE students


Colleges and universities were among the first to reach a number of students so high, they simply needed the power of a software in order to manage all the learning and other data points that came along each student.

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How Students Respond to Digital Media in the Classroom


With gamification, for example, teachers can require students to role-play historical or literary figures, appealing to their knowledge and interest in role-playing video games. In the future, AI software might play a more significant role in education.

Using a school LMS to deliver PD for teachers


They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. Having a learning management system is almost a given in many schools today.

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5 Common Ingredients of Math EdTech

MIND Research Institute

When it comes to finding a good math learning software, it’s trickier than first meets the eye. Just like anything you would find in the snack aisle at the grocery store, education software is made up of different ingredients. Gamification.

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Innovation In E-learning In The Last 10 Years


Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Millenials are inclined towards using a mobile device which gives support to gamification as an e-learning innovation. It is a software application that helps you create, track, and report training programme or educational courses anywhere using any device.

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Unlocking the Gate to Better Learning

EdNews Daily

To “ungate” in software is to allow a user to proceed to the next level or into a new section. In some software, gating is a way for teachers to lever up or hold back individual students so that they can surge forward if they are high achievers or remain with a group.

5 ways to engage students in real coding this summer (hint: it’s not by playing Minecraft)

eSchool News

Teaching students how to code software is one of the most valuable skills you can give them, and will virtually guarantee them employment once they’re in the workforce. Courses for kids should incorporate some element of gamification to keep them engaged.

And the top e-learning trends for 2016 are.


Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. We always love to greet the new year with a bang, both literally and figuratively.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

For example, when teaching spreadsheets, make the software or online tools a vehicle for practicing critical thinking, data analysis, and evidence-based learning, not for learning one brand of software or a particular spreadsheet tool.

Impact funds pour money into ed tech businesses

The Hechinger Report

The Classcraft product is a piece of software that turns classroom behavior into a game. One of the main things Classcraft plans to do with its new money is build its sales force to sell its gamification software for social-emotional learning to schools.

Digital Whiteboarding for Better Student Engagement


Modern software solutions can offer the key benefits of traditional whiteboards, while also allowing for far greater interactivity and simultaneously helping to facilitate a greater level of collaboration.