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NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Readers who attended school in the pre-laptop era may have played classroom games like multiplication bingo, an offline exercise in which students win acclaim or prizes for being the quickest to remember their times tables.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

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New Global Survey Offers Snapshot of Technology in the Classroom in 2019

EdTech Magazine

Use of desktops, notebooks and tablets (think Asus Chromebook and Acer Chromebook Tab 10 ) frequently support the ongoing trend of gamification in education, the report states. . Smartphones, laptops and desktops will clearly be part of that mix — alongside pen and paper. by Larry Bernstein.

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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

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The blossoming partnership between classroom tech and the collaborative learning experience

Neo LMS

Thinking more outside of the box, the gamification of certain topics can also offer a refreshing way for learners to develop their knowledge and soft skills such as multitasking, creative thinking and teamwork. Read more: Podcasting in the classroom: The digital tool you should be using. Where are we heading next?

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Reaching edtech harmony in your classroom

eSchool News

For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification. What’s more, they need to be interoperable and accessible not only on laptops and mobile devices but also on smart boards. Finally, there’s also a drive toward more community and outreach.

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How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Students receive personal devices, like a tablet or laptop, to use as part of the curriculum. Studies show students score higher on tests when they take notes on paper rather than a laptop. Gone are the chalkboards and allergy-inducing erasers of old classrooms. Now the walls are studded with touch-sensitive smartboards.

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