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Why gamification works [Part 1]

Neo LMS

Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Recently, learning system and content designers have been adding game elements to learning management systems , and it is this type of gamification we will explore today. Photo source.

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6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results. Gamification. E-learning trends come and go. Which one to follow?

Industry 274
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Why we should all think about the gamification of education

Neo LMS

The educational system as we know it needs a revamp. The educational system needs to be restructured. The educational system as we know it was invented for the needs of the industrial times, and it was perfect for those times. How gamification shifted the perspective. The gamification of education.

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How robotic gamification helped my elementary students love STEM

eSchool News

This is especially the case for students in inner-city schools where technology is inevitably scarce due to systemic factors beyond the students’ control. Educators have found a solution to this problem: gamification. These systems use colorful, draggable blocks that simulate coded language. Other Lessons Learned.

Robotics 122
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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

The sessions are divided into six global themes : Leadership, Futures, Inclusion, Wellbeing, Skills and Innovation , all essential topics for a more sustainable and future-facing education system. This event also celebrates the best edtech in the industry by hosting the Bett Awards.

Meeting 323
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. However, the whole system changes with the introduction of 3D learning. But what is the purpose of gamification ?

EdTech 347
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

The potential applications for this currently seem limitless, considering the presence of AI in several industries outside of education. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Learning Management Systems. Mobile Learning.

Trends 397