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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

After a basic introduction to concepts or events, students work in groups to engage with what they’ve learned. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts.

Robotics 397
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age. What’s more is that, outside of individual classrooms and group project scenarios, social learning as a whole could grow to become the spine of school-wide curriculums everywhere. Gamification.

Trends 397
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5 Tips on how to gamify your classroom

Neo LMS

After exploring why educators should include gamification techniques in their classrooms and a few principles of gamification they can follow in order to do that, I promised a few tips on how to do it exactly. If you think gamification will solve all the problems in your classroom, don’t start it because you’ll be disappointed.

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How to Gamify Professional Development

EdTech Magazine

While traditional professional development is important — in-person and group education — today’s teachers need access to fast approaching and more relevant opportunities that cater to their personal goals. . Digital breakouts, which use Google Forms among other tools, represent a type of gamification.

How To 362
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5 Benefits of Adding Gamification to Classrooms

TeacherCast

After all they know more about computers, mobiles, and game applications than they can ever know about libraries, slide projects , and inks. What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Gamification A id s Cognitive Development.

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Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning is mobile. Kids live in the same world as we do, and they keep up pretty well in terms of mobile devices ownership.