Remove Gamification Remove Groups Remove Mobile Learning Remove Mobility
article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Already, the major eLearning platforms are offering adaptive learning services, and there’s no reason that the trend won’t continue for the foreseeable future. Social Learning. Social learning takes the base components of human interaction and group dynamics and applies them to the modern technological age.

Trends 397
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. However, it has taken the e-learning industry by storm. MOOC is not a new concept in the e-learning industry.

MOOC 127
article thumbnail

Babies and Mobile Devices. Where Are YOU on the issue?

Kevin Corbett

Nor, it seems, do a number of advocacy groups that want it pulled off the market because they think iPads and babies are a dangerous combination. The post Babies and Mobile Devices. appeared first on | elearning, mobile learning, gamification and more. But I do not. Source: [link]. Baby Brain Rules.

article thumbnail

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. They increase the feeling challenge and other motivational elements of competition – elements that have salutary effects on learning outcomes. Roger Edmonds.

article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. It is therefore important that eLearning content is mobile supported.

article thumbnail

Technology won't replace teachers, but.

Learning with 'e's

At the Glasgow event, the Bellshill Academy students did a lot to answer this question, presenting some excellent uses of iPads in their personal and group research. Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD).