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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Grounded in STEM, these exercises help kids develop computational thinking and technical ability, which improves their real-world problem-solving skills. Educators who wish to teach coding can do so even if they are not skilled in programming or robotics.

Robotics 125
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How EdTech is Changing the Face of Education

EdTech4Beginners

The landscape of education is undergoing a seismic shift, thanks to the advent and integration of Educational Technology (EdTech). This transformation is reshaping how teachers teach, students learn, and how educational institutions operate.

EdTech 113
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10 Popular Educational Trends and What You Need to Know

Waterford

The COVID-19 crisis is changing the educational landscape, often in unpredictable ways. It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance.

Trends 304
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3 ways gamification engages students

eSchool News

Gamification , defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue. In the context of education, gamification elements typically include digital badges, leaderboards, progress bars, and more.

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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Here, the goal is to combine kids’ need for active play with the development of social and STEM skills by adopting a comprehensive learning approach. Gamification: According to MDR Education , gamification is now a top K–12 tech trend.

Robotics 397
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

In fact, racism is systemically embedded into our educational institution and can be camouflaged with other issues like socioeconomic status and even the learning loss from the COVID-19 pandemic. With Black students not even scoring half of the overall percentage, we’ve just gotten a sign to ring the alarm on equity in science education.

STEM 106
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Discovery Education Premieres Haul!: An Interactive STEM Learning Experience that Digs Into Sustainable Copper Production with Freeport-McMoRan

eSchool News

Freeport-McMoRan and Discovery Education present a new, first-of-its-kind gamified educational experience with Haul! This immersive, virtual STEM mission is part of Dig Into Mining – The Story of Copper , an educational program for students grades 6-12 that explores the use of metals such as copper in our everyday life.

STEM 74