Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. Platforms like Metaverse also have hundreds of ready-to-use, free learning experiences, with thousands of teachers collaborating on creating additional content.

6 Ways Technology Can Reinvent Parent-Teacher Conferences

Edsurge

And it lacks the enthusiasm—as well as the desire to help kids own and engage in their learning—that defines us as innovative educators. With transformative digital changes happening in classrooms today, basic learning management systems now deliver the answers to most of those well worn questions on parent portals. Give parents resources that will help them support the process of learning and motivation. Understanding the school’s learning management system (LMS).

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Eggbert, the Slightly Cracked Egg: A Breakout EDU Game

User Generated Education

There is a new platform for immersive learning games that’s taking classrooms across the world by storm. Based on the same principles as interactive Escape The Room digital games — which challenge players to use their surroundings to escape a prison-like scenario — Breakout EDU is a collaborative learning experience that enhances critical thinking and creativity while fostering a growth mindset in students.

Personalizing the Curriculum with the Learning Journey Model

The CoolCatTeacher

Mark Engstrom shares a personalized model for learning that he calls the “Learning Journey Model.” After students accomplish a core competency, they personalize their learning journey much like the “game of LIFE” board game. Go to coolcatteacher.com/samsungsolve to learn more. Improving the Curriculum with the Learning Journey Model. The Learning Journey Model. Mark, you are passionate about helping students have control over their learning.

How To 195

Answerables

Technology Tidbits

Answerables is a wonderful site that is a cross between Game Based Learning meets a Learning Management System. This is an innovative place where educators can "Gamify" a lesson and have their students collaborative learn in a safe 3D dimensional environment (think Second Life for kids). The LMS component of Answerables allows educators to assign lessons/quests to kids, assess learning, tutor, and much much more.

LMS 48

What is Active Learning? And Why it Matters

ViewSonic Education

Active learning is a teaching method that works wonders. Think about some things you’ve learned. But it was through the process of actually changing that tire that you truly learned the skills. When you did that, you were engaged in active learning. Not all methods of fostering learning are created equal. We know that active learning is vastly more effective. Active learning is the opposite of the passive (and passé) teacher-led lecture.

How an LMS can help teachers keep older students engaged

Neo LMS

So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students. Part of the challenge for middle school educators is being able to motivate and meet the individual needs of students at a time when abilities, interests, and willingness to learn can vary considerably. Self-paced learning.

LMS 212

eXSpace exploration

Learning with 'e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. Ultimately, the multi-user touch surface of the SMARTboard 6000 and 7000 series allow a myriad of operations and learning opportunities that I am keen to explore with my students. Posted by Steve Wheeler from Learning with e's.

Developing Academic Language Supports Equity

Digital Promise

We are working with Speak Agent to deepen their research-based supports for the full diversity of learners and are excited to share Speak Agent Founder Ben Grimley’s story of the work his team is doing to support each student’s mastery of academic language.

System 256

Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ).

Video 43

15 Collaborative Tools for Your Classroom That Are NOT Google

Shake Up Learning

The post 15 Collaborative Tools for Your Classroom That Are NOT Google appeared first on Shake Up Learning. There are hundreds of fantastic collaborative learning tools! Click here to join the Shake Up Learning Community.). Learn more about Pear Deck.

Tools 80

Top 25 Sites/Apps of 2018

Technology Tidbits

Book Creator - A fantastic mobile (iOS/Chrome) app for creating stunning eBooks/presentations, that can be used for digital storytelling, project based learning, and more. Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels. TypeTastic - The best site around for student's K-12 (w/ educational portal) learning how to type/keyboard.

Engage Kinesthetic Learners With a Multisensory Approach to Teaching

N2Y

Do you know how you prefer to learn new things? Or maybe you are a kinesthetic learner, someone who needs to move while thinking, talking and learning. The VARK model of learning styles. In time, planning for multiple learning styles will become second nature.

DimensionU

Technology Tidbits

DimensionU is a fantastic site/apps for Game Based Learning in the areas of Math and Literacy. These innovative games take place in an interactive 3D world and are designed for grades 3rd-9th and aligned to Common Core Standard. Also, these games are contained in an educational portal, safe to play, and help develop collaborative learning. Each game is designed with unique features to bring out distinct academic and strategic skills in students.

Learning Revolution Free Events - ISTE Unplugged + Hack Education - AERO - Gaming in Ed Call for Proposals - Students Driving Change

The Learning Revolution Has Begun

The Learning Revolution Weekly Update May 20, 2014 Teaching is a strategic act of engagement. James Bellanca The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.

The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

This collaborative effort helps to paint a picture of where things stand now and where they might be going. Redesigning Learning Spaces: Panelists identified changing learning spaces as a trend that educators and district leaders have embraced for quite some time and which is likely to continue. Rethinking How Schools Work: Another trend educators have long talked about is the need to make learning more interdisciplinary, interactive and student-driven.

How Online Camps Help Kids Stay Connected to STEM Skills and Mentors Year-Round

MindShift

Earth’s molten core and the lost city of Atlantis are not traditional summer destinations for kids, but intrepid young campers can now contend with lava or rebuild the underwater metropolis as they learn, play and socialize in the digital realms of virtual camps. California-based Connected Camps is part of a growing offering of online camps that fill a unique niche to complement their traditional pine-and-mortar counterparts.

STEM 58

Elementary Technology Favorites by Grade Level

Tech Helpful

Kindergarten technology use: Wet-Dry-Try iOS App- $4.99 [link] An app for teaching handwriting based on the popular Handwriting Without Tears® Slate Chalkboard activity. They must learn which line comes first in order to progress to the next letter. mt=8 An app that allows children to quickly learn common vocabulary. mt=8 Number Match is a fun matching game for kids to practice numbers and counting. We are working on students taking responsibility for their learning.