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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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4 Ways to promote collaboration in digital spaces

Neo LMS

If you are using Microsoft Teams, Google Meet, or Zoom, allow students to collaborate in breakout rooms. We can use game-based learning and have students play on teams or create games for students to participate in these breakout room spaces. Read more: Why students love a game-based learning experience.

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How an LMS can help teachers keep older students engaged

Neo LMS

An LMS that supports self-paced learning offers students some degree of agency over their own learning process, thus meeting the needs of both high achievers and those who simply need more time to understand a part of a lesson. Game-based learning. Read more: Why students love a game-based learning experience.

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Developing Academic Language Supports Equity

Digital Promise

In our vision, “multimodal” combines traditional aural, verbal, and textual aspects of language learning (reading, writing, speaking, and listening) with visual, kinesthetic, reflective, experiential, and collaborative learning modes. Game-based learning is one key strategy.

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Roblox, PLTW team up for immersive STEM experience

eSchool News

The experience was developed with support from the Roblox Community Fund, which offers investments, grants, and advances to exceptional education organizations and developers to help them create free, curriculum-based educational experiences on Roblox for immersive and collaborative learning, including for underserved communities.

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Answerables

Technology Tidbits

Answerables is a wonderful site that is a cross between Game Based Learning meets a Learning Management System. This is an innovative place where educators can "Gamify" a lesson and have their students collaborative learn in a safe 3D dimensional environment (think Second Life for kids).

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How to weave video game principles into the classroom

eSchool News

The goal is not just to compete with the allure of video games, but to harness their power to foster a deeper, more meaningful educational experience.

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