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7 Digital tools for student engagement across all grade levels

Neo LMS

Over the years, I have noticed that student engagement tends to decrease in my classes around this time and I reach out to my personal learning network (PLN) for ideas or tools to boost engagement. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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How an LMS can help teachers keep older students engaged

Neo LMS

So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students. Self-paced learning. Game-based learning. No lost documents anymore!

LMS 258
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What is Active Learning? And Why it Matters

ViewSonic Education

Active learning is a teaching method that works wonders. Think about some things you’ve learned. But it was through the process of actually changing that tire that you truly learned the skills. When you did that, you were engaged in active learning. When you did that, you were engaged in active learning.

Learning 255
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Top 25 Sites/Apps of 2018

Technology Tidbits

Book Creator - A fantastic mobile (iOS/Chrome) app for creating stunning eBooks/presentations, that can be used for digital storytelling, project based learning, and more. Think Fluency - A wonderful iOS/Google Play app for assessing a student's reading fluency.

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15 Collaborative Tools for Your Classroom That Are NOT Google

Shake Up Learning

The post 15 Collaborative Tools for Your Classroom That Are NOT Google appeared first on Shake Up Learning. There are hundreds of fantastic collaborative learning tools! Click here to join the Shake Up Learning Community.). Click here to join the Shake Up Learning Community.). Learn more about Pear Deck.

Tools 101
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Answerables

Technology Tidbits

Answerables is a wonderful site that is a cross between Game Based Learning meets a Learning Management System. This is an innovative place where educators can "Gamify" a lesson and have their students collaborative learn in a safe 3D dimensional environment (think Second Life for kids).

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eXSpace exploration

Learning with 'e's

In this follow-on from one of my previous posts entitled Going to the wall , I'm going to highlight some of the features we plan to incorporate into our new experimental learning space (eXSpace) at Plymouth Institute of Education. Posted by Steve Wheeler from Learning with e's. Unported License.