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Education Is the New Healthcare, and Other Trends Shaping Edtech Investing

Edsurge

Here are five key trends to consider as education enters a new decade: 1. In bringing affordable education to the workplace, companies like InStride, Guild, Degreed and EdAssist are addressing the biggest issues in higher education: career relevance and student debt. In the workplace, education is the new healthcare.

Trends 167
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Could the Bridge Across the Digital Divide Be Paved With TV Signals?

Edsurge

Endless Network , a global organization committed to addressing equity gaps stemming from challenges such as inadequate internet access, strategically directs investments towards international companies that share their mission and actively contribute to its realization. We asked where it fits in the journey toward universal broadband.

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A school district is building a DIY broadband network

The Hechinger Report

But Bredder can’t give students the tool he considers most indispensable to 21st-century learning — broadband internet beyond school walls. They’re building their own countywide broadband network. This is an equity issue,” said Bredder. “If The hardware on the towers then blasts that connection about 10 miles into the valley below.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived. Triple-A titles and companies like Activision, Blizzard and Electronic Arts came to dominate the talent and capital markets. COVID has only accelerated this trend.

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The Next Big Trends in #EdTech from @ISTE CEO Richard Culatta at #ISTE19

The Innovative Educator

Innovative educators understand the importance of being in touch with the latest trends in ed tech. Richard Culatta, CEO of the International Society for Technology in Education (ISTE) helps us by sharing what the organization sees as the next big trends. Are these the trends of the year? 2019/20: The Year Of. Is Culatta right?

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

Tailwinds: An Enabling Ecosystem A baseline enabling condition for game-based learning is access to computers and broadband. COVID has also accelerated funding for broadband in underserved neighborhoods. Companies like Microsoft (Minecraft), Epic (Fortnite Creator) and Roblox have set up education divisions with ambitious goals.

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Hotspots no silver bullet for rural remote learning

The Hechinger Report

An initial report , which is still being finalized, states that “lack of broadband access in Ector County is a crisis.” The study highlights some of the challenges communities like Ector County face in bringing broadband access to all residents. The solution that would provide the best service is the use of fiber optic cables.

Broadband 144