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Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

The idea behind this platform is to provide professional learning with a pinch of gamification. ?For Teachers must register to access all features of the site. ?Once I am proud to announce Worlds of Learning @ New Milford High School , a digital badge professional learning platform.

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Your midsummer ed-tech check-in

eSchool News

For students at Central Valley middle and high schools, accessing classroom lessons rarely involves opening a book. Top BYOD tools for the Common Core classroom. With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards. 5 ways to gamify writing in the classroom.

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Game-based platform targets college prep, exams

eSchool News

The latest research on gamification and learning indicates that students are more likely to learn critical concepts when materials contain incentives and game mechanics. The new solution also is aligned to Common Core and ACT standards, and content is continually refreshed by subject-matter experts from various publishers.

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Resources from Miami Device

Learning in Hand

Redefining the Mobile Writing Process by Greg Kulowiec While the fact that we proceed through the steps of Brainstorming, Organizing, Drafting, Revising, Publishing, and Reflecting may not change, the associated tasks and processes certainly evolve and transform when students have access to mobile devices. A massive online game?

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2016 Global Education Conference - 53 Live Sessions on Tuesday, Day Three!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Recordings of any sessions that have taken place will accessible on the conference recordings page , usually within a few minutes after a session has ended.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Common Core) for individual students. An acronym for Massively Open Online Course, a digital course that allows asynchronous access to content. Imagine a teacher is delivering “Content 1,” and each student or group of students are then accessing 1A, 1B, 1C. ” Game-Based Learning. Genius Hour.

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The Business of 'Ed-Tech Trends'

Hack Education

The Gates Foundation has backed a variety of education reform initiatives : charter schools, the Common Core State Standards, “small schools,” inBloom, teacher evaluations, and yes, “personalized learning.” But altruism is not the same as justice.

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