Remove Accessibility Remove Common Core Remove Gamification Remove Libraries
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Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

As a 21st Century Library Media Specialist, part of what I strive to do is to serve as an instructional technology resource for both educators and learners. ?In The idea behind this platform is to provide professional learning with a pinch of gamification. ?For Teachers must register to access all features of the site. ?Once

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Your midsummer ed-tech check-in

eSchool News

Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces. For students at Central Valley middle and high schools, accessing classroom lessons rarely involves opening a book. Top BYOD tools for the Common Core classroom. 5 ways to gamify writing in the classroom.

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2016 Global Education Conference - 53 Live Sessions on Tuesday, Day Three!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Recordings of any sessions that have taken place will accessible on the conference recordings page , usually within a few minutes after a session has ended.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. who are interested in establishing a makerspace in their libraries.

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Learning Revolution Free PD - Google Online Summit This Weekend! - Gaming in Ed - Support Free PD

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Registration for the event includes a year of CUE membership and access to all the recordings - sign up here.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” That’s what happened to the Horry County Schools in South Carolina earlier this year; it had to pay $10,000 to get access to its system back.

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