Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

For that reason, I am excited that this coming week the White House is set to shine a deserved light on one domain where the benefits of abundant access to powerful technology tools are most clear: citizen science. In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. The post Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. Knowing is, does gamification in education sound like it might be of interest to you and your daily life? What is gamification and what are its advantages? ’ That’s where gamification in education comes in.


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NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. An evolving formula built into Ascend, including time on task and the passing of assessments, units, and levels determines when students can access Base Camp. Base Camp does fit the mold of gamification but it is held in reserve as a reward for student’s hard work and progress in filling math skill gaps. Gamification is not necessary to achieve student engagement.

6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. Gamification is about transforming the environment and regular activities into a kind of game. Gamification reinforces content, but also has the potential to profoundly impact classroom management. Gamification is about collaboration and teamwork. Getting Started With Gamification. As a preface, you can read more about the difference between gamification and game-based learning here.).

Gamification in Buncee: Unlock Buncee Rewards


With this latest update, we’re bringing gamification to the learning experience! How to access the Summer category in Ideas Lab for fun activities to enrich your summer. The post Gamification in Buncee: Unlock Buncee Rewards appeared first on Buncee Blog.

STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. How gamification is driving learning space design. In a letter sent to Congress, the authors note that technology is quickly changing society, and “participating in this world requires access to computer science in our schools.”.

Designing for accessibility in e-learning


Completely healthy people and people with disabilities are equal in front of the law, they have equal access to education, they can follow any cultural norm they want, and so on, and so forth. Why e-learning accessibility matters: WCAG and Section 508. Teachers are flipping their classrooms , try out gamification techniques, include apps in classroom activities, and keep track of student progress through a school learning management system.

5 Awesome online tools for game-based learning


Educators can quickly access and review the data and adjust lessons accordingly and in more personalized ways. There are many modes to play in Gimkit, and educators have access to great data to guide instruction. Gamification

Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

ASCD named him an Emerging Leader in 2015 for sharing his ideas for using accessible and gamified teaching methods as part of instruction. In late 2015, Matera published his experiences in the book Explore Like a Pirate : Gamification and Game-Inspired Course Design to Engage, Enrich, and Elevate Your Learners. I got to know Michael Matera and his world over the last few years as I’ve explored the idea of using video games and simulations in the classroom.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it’s more than that -- it’s tapping into students' interests in order to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it's more than that -- it's tapping into students' interests to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

Social Media and Gamification Take Center Stage in Learning – Noelene Callaghan, Australia

Daily Edventures

Callaghan – selected this year as an MIEE – is known for her commitment to developing 21 st century skills and learning strategies in her classes, mainly through personalized learning and gamification. Understanding that each school operates differently, I was able to provide them with my experiences and reassure them that embedding Minecraft and gamification into teaching and learning is possible to implement and effective in enhancing 21st century learning dimensions.”.

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Library 2.0

Practice Strategic Thinking: Play Farkle

Teacher Tech

I think using actual dice is better but when we do not have access to […]. Advanced Apps Script DOK Gamification Google Slides templates Add-on google slides templatePlay Farkle in Google Slides Previously I had blogged on playing Farkle and provided a template in Google Slides and Google Sheets. The Google Sheets spreadsheet had a menu I coded to allow students to roll dice within the spreadsheet.

Why your young students love e-learning


You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. What makes them particularly appealing to students is the fact that they can access learning apps on tablets. A school LMS can offer all the tools students love about learning — social media-like features, video integration, gamification, or mobile support — as well as many, many more.

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What’s Next in EdTech – March Episode Now Live


Topics in this episode include: What’s New in Google for Education Gamification & Game-Based Learning Tools Chromebook Accessibility Features Three Strategies to Boost Civics Education & More! You can also access our show notes resource at this link:

3 ways teachers can make learning more interactive

eSchool News

From gamification to crowdsourcing, improve learning with these interactive elements. Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t remember a time when they didn’t have instant access to the internet. Today’s students are a uniquely interactive group.

Smartphones in the classroom: friend or foe?


Besides making use of the apps, your students could use their phones to access your LiveBinders with podcasts, videos, and specific articles for their homework, or for extra credits. The first time I tried gamification with my students was during a seminar on green marketing and consumerism. The most accessible instruments to realize these goals are the students’ own devices. Gamification Higher Ed Students

Solve in Time: Gamifying the problem-solving process


He created his Solve in Time card game to mash together such solid learning and planning strategies as human-centered design; the design-thinking process; authentic, passion-based projects; social and emotional learning; problem-based learning and gamification. Subscribers will soon have access to downloadable SOS Cards, a Response Sheet and a classroom issue-based Problem Pack. technology Cards design thinking game gamification planning problem based learning prototyping

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking


You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. That was certainly the case in our experience.

3 ways to revamp lessons for the interactive learner

eSchool News

Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t remember a time when they didn’t have instant access to the internet. Friendly competition can improve focus and drive better results, which is why “gamification” is a hot trend in corporate training and educational circles. 21st Century Skills Best Practices Supplement Gaming crowdsourcing gamification interactive learner peer work

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat gamification (which is “good”–think Minecraft or even an ACT score). (It’s


Learning to Code Websites

Class Tech Integrate

Middle school teachers have complete lesson plan access to Computer Science in Algebra and Computer Science in Science materials. computer science creative csforall edtech education gamification hour of code innovation motivation music primary production technology integrationThe #CSforALL movement continues to grow. Many students are excited about this growth, while many teachers are apprehensive.

Engaging Design/Engineering Site Earns Teachers Raves


Cons: Episodes and games use Adobe Flash and will not work on iOS devices; accessibility features have some limitations. News Website Resources Games Site of the Week Gamification AppDesign Squad Global Fun engineering problems encourage classroom competition, innovation Pros: Highly interactive multimedia resources drive home the skills and processes of engineering and design.

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Microsoft Education Announces Updates to Minecraft: Education Edition


Teacher’s will also have access to tutorials and other free class resources via Ed Tech Ticker App Gamification Games

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IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings


Since 2004, ABCya has provided students from pre-K to 5th grade with access to hundreds of educational games and apps. Gamification Classroom Technology Ed Tech TickerToday, IXL Learning , the K-12 personalized learning platform, announced it has acquired ABCya , the creator of more than 400 educational computer games and apps for kids.

With a degree no longer enough, job candidates are told to prove their skills in tests

The Hechinger Report

Department of Education, for reasons including cost and access. Artificial intelligence, gamification and other developing technologies are giving rise instead to what experts call “situational judgment” and “scenario-based” assessment tests.

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Get Students Hooked on Literary Classics with Today's Top Pick


Cons: Could use some more accessibility features. Gamification Resources App of the Day Literature Games News AppWordWhile was named a Best Summer Learning Game by Common Sense Education WordWhile: Casual Literary Fun Clever fill-in-the-blank game playfully promotes literature Pros: Easy-to-learn, with material for a variety of ages. Bottom Line: A different spin on reading the classics can engage students in the short term, but teachers should find ways to extend learning.

New Teachers Won’t Save Us

The Thinking Stick

Are they studying new approaches to learning such as gamification and reverse instruction. Are they ahead of the game… sure… but without the focus on how and why learning changes when we have access to a connected classroom that tech life skill is wasted. We can do better… Random Thoughts COETAIL Connectivism gamification mooc presentation reverse instruction

Fantasy Geopolitics


Leveraging the popularity and competition of fantasy sports, this gamification of current events, geography and civic engagement has students drafting (and later trading) nations for their news popularity/activity value. Our dashboard provides quick access to the activity of other players, a message board for communication, a news feed of the latest articles, and the top ranking countries and players. gamification gaming global global education news technology

What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

The often-competitive and extroverted nature of sales teams, for example, makes them ideal students for game-based learning training courses with gamification elements added. Breaking up their training content into bite-sized game-based experiences that they can access between tasks can help keep their attention and result in better learning.

BreakoutEDU: More Than a Time-Filling Game

Shake Up Learning

I had access to the program for the first time just a year ago when I took a job as a K-12 Technology Integration Specialist in a new school system. ” All you need is Internet access and a device.

Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games. I''ve been thinking about how to use gamification with my students to restructure the learning activities to mimic aspects of a video game that encourage student involvement in the classroom.


What is an intelligent learning platform for schools and universities?


These systems also provide assessments, feedback and reporting tools, as well as automation and gamification, among many other features. They work as content recommendation tools that facilitate access to personalized educational resources. . Automation and gamification features .

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mLevel’s Top 3 Learning and Development Lessons Of 2017


Hear from a few of our team members on what they’ve explored about learning, microlearning, gamification, corporate challenges, and more in 2017. It is very likely that that content was also delivered in multiple formats using gamification. I love applying mLevel’s microlearning and gamification platform to create a process that optimizes traditional event driven training. In terms of integration, the most common theme is ease of access.

How teachers can make the most of LMS automation


Moreover, you can personalize students’ access to classes and the content they see according to their level of understanding. Leverage gamification. Gamification is one of the most popular e-learning features.

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#Flipclass Flashblog: Deeper Learning w The Odyssey

Baker's B.Y.O.D.

If so, I approved access; if not, I sent a message to the student that he/she needed to make sure all tasks were completed proficiently. flipclass gamification Odyssey February is Odyssey time for my students. I have been teaching Homer''s Odyssey for every year of my career, even during student teaching. If there is a text to dive into deeply, this is it. There are so many topics I cover with this epic. To name a few.


G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

In her classroom, Carrie integrates technology, creative thinking, a fearless attitude, the power of gamification and endless doodles to enable her students to access information and materials, enhance their learning and empower them to achieve things they never knew they could do or be a part of. Gamification Resources from Carrie. Check out how @HeckAwesome does Star Wars #Gamification with her students!

Educational Technology Trends to Look Out For in 2022


In the US alone, students experiencing more than 60 minutes per week of device use achieved higher academic results through 2020, while 81% of facilitators said that having access to EdTech improved outputs considerably during the same period. AI underpins virtual simulations and applies a variety of different technologies, including automation and gamification.

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

Universal Design for Learning (UDL) ensures that lessons are accessible for every student. The What, Why, and How of Universal Design for Learning is a course that will help you make your online lessons and blended classrooms accessible to all learners.

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