What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. Do you want to play a game?

Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

For that reason, I am excited that this coming week the White House is set to shine a deserved light on one domain where the benefits of abundant access to powerful technology tools are most clear: citizen science.

NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. An evolving formula built into Ascend, including time on task and the passing of assessments, units, and levels determines when students can access Base Camp.

6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. Gamification is about transforming the environment and regular activities into a kind of game. Gamification reinforces content, but also has the potential to profoundly impact classroom management.

Designing for accessibility in e-learning

Neo LMS

Completely healthy people and people with disabilities are equal in front of the law, they have equal access to education, they can follow any cultural norm they want, and so on, and so forth. Why e-learning accessibility matters: WCAG and Section 508.

Making Math Fun, Accessible, and Real-World Based

EmergingEdTech

Educational Games & Gamification Free Tools & Resources _ Miscellaneous Tools and TopicsMany students dread working with math and have trouble finding the fun in it.

Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

ASCD named him an Emerging Leader in 2015 for sharing his ideas for using accessible and gamified teaching methods as part of instruction. I got to know Michael Matera and his world over the last few years as I’ve explored the idea of using video games and simulations in the classroom.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it's more than that -- it's tapping into students' interests to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it’s more than that -- it’s tapping into students' interests in order to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. What makes them particularly appealing to students is the fact that they can access learning apps on tablets.

Social Media and Gamification Take Center Stage in Learning – Noelene Callaghan, Australia

Daily Edventures

Callaghan – selected this year as an MIEE – is known for her commitment to developing 21 st century skills and learning strategies in her classes, mainly through personalized learning and gamification.

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Library 2.0

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

Smartphones in the classroom: friend or foe?

Neo LMS

Besides making use of the apps, your students could use their phones to access your LiveBinders with podcasts, videos, and specific articles for their homework, or for extra credits. The first time I tried gamification with my students was during a seminar on green marketing and consumerism.

Engaging Design/Engineering Site Earns Teachers Raves

techlearning

Cons: Episodes and games use Adobe Flash and will not work on iOS devices; accessibility features have some limitations. News Website Resources Games Site of the Week Gamification App

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Practice Strategic Thinking: Play Farkle

Teacher Tech

I think using actual dice is better but when we do not have access to […]. Advanced Apps Script DOK Gamification Google Slides templates Add-on google slides templatePlay Farkle in Google Slides Previously I had blogged on playing Farkle and provided a template in Google Slides and Google Sheets. The Google Sheets spreadsheet had a menu I coded to allow students to roll dice within the spreadsheet.

IXL Learning Acquires ABCya, Expands Game-Based Learning Offerings

techlearning

Since 2004, ABCya has provided students from pre-K to 5th grade with access to hundreds of educational games and apps. Gamification Classroom Technology Ed Tech Ticker

Microsoft Education Announces Updates to Minecraft: Education Edition

techlearning

Teacher’s will also have access to tutorials and other free class resources via Education.Minecraft.net. Ed Tech Ticker App Gamification Games

Get Students Hooked on Literary Classics with Today's Top Pick

techlearning

Cons: Could use some more accessibility features. Gamification Resources App of the Day Literature Games News App

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. How would we need to design access to content, feedback loops, learning models, and outward visibility to make this work?

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Learning to Code Websites

Class Tech Integrate

Middle school teachers have complete lesson plan access to Computer Science in Algebra and Computer Science in Science materials. computer science creative csforall edtech education gamification hour of code innovation motivation music primary production technology integration

3 ways teachers can make learning more interactive

eSchool News

From gamification to crowdsourcing, improve learning with these interactive elements. Today’s students are a uniquely interactive group.

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

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Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct. Accessed 4 Oct. Accessed 4 Oct. Accessed 4 Oct. TL Advisor Blog History social studies Gamification

Fantasy Geopolitics

NeverEndingSearch

Leveraging the popularity and competition of fantasy sports, this gamification of current events, geography and civic engagement has students drafting (and later trading) nations for their news popularity/activity value. gamification gaming global global education news technology

3 ways to revamp lessons for the interactive learner

eSchool News

Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s student population—can’t remember a time when they didn’t have instant access to the internet.

6 E-learning trends currently shaping up the industry

Neo LMS

It’s only natural that learners want to be able to access whatever learning materials they need on their mobile devices. Gamification. Gamification is a tried and tested method that improves learner engagement and retention rates.

Shall We Play a Game (& Learn)?

Baker's B.Y.O.D.

Since chatting with Tom Driscoll via Google Hangout and Brian Germaine at the EdSurge RIDE event in the Fall , meeting up with Chris Aviles at Techspo14 , viewing Mr. Lewis'' Edmodo Webinar on Gamification , and engaging with my #TeamMAITs in class, I''m intrigued by the didactic nature of games.

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G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

In her classroom, Carrie integrates technology, creative thinking, a fearless attitude, the power of gamification and endless doodles to enable her students to access information and materials, enhance their learning and empower them to achieve things they never knew they could do or be a part of.

#Flipclass Flashblog: Deeper Learning w The Odyssey

Baker's B.Y.O.D.

If so, I approved access; if not, I sent a message to the student that he/she needed to make sure all tasks were completed proficiently. flipclass gamification Odyssey February is Odyssey time for my students.

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New Teachers Won’t Save Us

The Thinking Stick

Are they studying new approaches to learning such as gamification and reverse instruction. Are they ahead of the game… sure… but without the focus on how and why learning changes when we have access to a connected classroom that tech life skill is wasted.

mLevel’s Top 3 Learning and Development Lessons Of 2017

EdTechTeam

Hear from a few of our team members on what they’ve explored about learning, microlearning, gamification, corporate challenges, and more in 2017. It is very likely that that content was also delivered in multiple formats using gamification. I love applying mLevel’s microlearning and gamification platform to create a process that optimizes traditional event driven training. In terms of integration, the most common theme is ease of access.

Enhancing Civic Education with Game-Based Learning

EdTechTeacher

There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?

Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

For example, a professor can provide an auditory/visual lecture in class while providing access to a kinesthetic project for interested students to create together during or after school. Gamification Can Helps Kids Learn. Gamification can be incorporated into modern classrooms as well.

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. By guest blogger Leo Doran.

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom.

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results.

Fitbit for education: Turning school into a data-tracking game

The Hechinger Report

Computech is the district’s only “bring your own device” school, and all students have access to a laptop or similar device every day with which they can log in to the portal at any time. Within the first semester, almost 30,000 students had accessed Strides at least once, according to Jansen.

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Digital classrooms

Learning with 'e's

Smart touch devices will continue to develop too, so that every student will have the means to access all their learning resources right there in their hand, wherever they are, and whenever they need them. This is Part 5 in my series of posts on the future of learning and technology.

How to Gamify Professional Development

EdTech Magazine

While traditional professional development is important — in-person and group education — today’s teachers need access to fast approaching and more relevant opportunities that cater to their personal goals. . How K–12 School Leaders Can Help Incorporate Gamification.

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