Remove Accessibility Remove Classroom Remove Gamification Remove Mobility
article thumbnail

MDM solutions and gamification make perfect interactive learning partners

eSchool News

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. Gamification helps students retain acquired knowledge.

article thumbnail

How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Classrooms are dynamically impacted by the dual forces of technological evolution and student expectation. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts. eli.zimmerman_9856.

Robotics 397
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

article thumbnail

Reaching edtech harmony in your classroom

eSchool News

Second is the need to create a 21 st century learning environment that is accessible for all students, encourages engagement and collaboration, and can be more easily tailored for different learning levels and needs. What’s more, they need to be interoperable and accessible not only on laptops and mobile devices but also on smart boards.

EdTech 103
article thumbnail

How to Gamify Professional Development

EdTech Magazine

While traditional professional development is important — in-person and group education — today’s teachers need access to fast approaching and more relevant opportunities that cater to their personal goals. . MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom.

How To 362
article thumbnail

6 E-learning trends currently shaping up the industry

Neo LMS

While this decision should be tailored to your specific classroom learning needs, here are a few trends that you might want to keep an eye on: 1. Mobile learning. The mobile phone has become a natural extension to people’s hands, no matter how old they are. Gamification. Which one to follow?

Industry 274
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

However, we can discuss the things that are already here and describe how they influenced everyday classroom activities. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ?

EdTech 347