article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. Mon, 01/15/2018 - 10:32. 5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies. meghan.bogardu…. Thousands of educators will hit the ground in Austin, Texas, on Feb.

Meeting 151
article thumbnail

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. Sun, 04/29/2018 - 20:12. Tech integrationist Eric Curtis blogs about how to add technology into almost every K-12 subject from math to art. juliet.vanwage…. In the digital age, using your voice has taken on a whole new meaning. CDW VV2 Strategy. CDW Segment. Buying Cycle.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Figuring out how to do modern assessments. Importance should be given to how to translate report cards and test scores into a student ability to contribute to society. These four groupings provide an outline on how to cluster different ways to implement and integrate technology in education. Read more about the SAMR Model here.

How To 321
article thumbnail

6 E-learning trends currently shaping up the industry

Neo LMS

A version of this post was originally published on November 8, 2018, in OEB Insights. Read more: The challenges of mobile learning in the classroom and how to overcome them. Gamification. Gamification is a tried and tested method that improves learner engagement and retention rates.

Industry 274
article thumbnail

Game Based Learning in Action

The CoolCatTeacher

On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Date: March 7, 2018. There’s gamification. So how would you classify the way that they teach with these games — and what kind of games?

article thumbnail

K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

article thumbnail

Choosing the right tools to boost student motivation

eSchool News

Related content: How to make student-teacher communication work. In a survey conducted in 2018, approximately 29 percent of students reported that they were “not engaged” and 24 percent reported being “actively disengaged.” Even before schools closed in the spring, teachers were already grappling with a crisis in student motivation.

Tools 118