article thumbnail

7 e-learning trends for educational institutions in 2017

Neo LMS

Since we’re just a few weeks away from the new year, it’s only natural for all of us to wonder: what will 2017 bring along? 7 e-learning trends for educational institutions in 2017. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification.

Trends 150
article thumbnail

Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I am very happy to have been asked to present at the Global EdTech Summit 2017. Gamification: Discover Innovative Ways to Engage Students through Gaming. I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education.

EdTech 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

OEB 2017: Getting up close and personal(ized) with learning

Neo LMS

Gamification. Just as Mary Poppins brought games and songs to activities – unbelievably leading little Michael to say, ‘I want to tidy up the nursery room again’ – teachers should try and introduce gamification into the learning process. Systems like NEO are designed to make personalized learning simple for teachers.

article thumbnail

Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. Gamification and student motivation. Teaching and Teacher Education, May 2017, 64, pp. Williams, K.,

Strategy 275
article thumbnail

5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18. It’s called Next Level Gamification: [link] Disclosure of Material Connection: This is a “sponsored podcast episode.”

article thumbnail

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount.

article thumbnail

Hear the best ideas from #DitchSummit from participants

Ditch That Textbook

Gamification. 31, 2017), participants in the regular Thursday #DitchBook Twitter chat shared their key takeaway points. Technology. Brain-friendly learning. The topics shared at the Ditch That Textbook Digital Summit — a free online conference for teachers — have been timely and useful.