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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

As educators, there are many new options opening up to us that will help improve our classrooms and make our professional development more accessible and available via our mobile devices. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

Training 330
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When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

In 2013, he documented the experience in a case study in the Atlantic Marketing Journal, titled “ Operating a Very Large-Section, Hybrid Principles of Marketing Class at a Public University: Lessons Learned over Ten Years.” This allows for easy navigation and access by students. Consider that version 2.0. What is Course Hero?

Classroom 122
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Creating Student Community Writing Spaces

Baker's B.Y.O.D.

Using Kidblog , I tried blogging with my students during the 2013-14 school year, and while they did fine writing, we struggled with finding an authentic audience to comment on the 130 individual blogs. Quadblogging with other classes was out because I couldn't guarantee consistent access to computers for my students.

Edmodo 60
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One Year Later: 2nd Cohort of New Innovators Finish Their Yearlong Cohort

EdTechTeam

This would allow users worldwide, access to type in traditional Ojibway Syllabics. Discover how the Technology Integration Planning Cycle (Hutchinson & Woodward, 2013) can prepare teachers to think differently about lesson design in a 1:1 environment. Fanny helped with a book chapter that I wrote on gamification.

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

K-1 students have access to an iPad, 2-12 students have access to MacBook Airs. We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Who are students and teachers in 2013? Kids in 2013 have well developed game playing abilities, but they check those skills at the schoolhouse door b/c that''s not their school experience. gamification sxswedu' Schools are messy.

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The Asian Money Fueling US Edtech Investments

Edsurge

million (Seed) 2015 Sinovation Ventures Ready4 $8 million (A) 2016 TAL Education, Yongjin Group, ZhenFund Securly $3 million (Seed) 2013 Sinovation Ventures, ZhenFund Swing Education $7.8 This approach, says Goldman Sachs’ Victor Hu, offers “an efficient, relatively inexpensive way for overseas investors to access the U.S.

EdTech 98