Remove 2013 Remove Accessibility Remove Game-Based Learning Remove Gamification
article thumbnail

How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. Build the game around that. Who are students and teachers in 2013?

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). Gamification. The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Mobile Learning.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Ed note: This post has been updated from a 2013 post). Tomorrow’s Learning Today: 7 Shifts Of Future Learning. Game-Based Learning & Gamification. by Terry Heick. (Ed So we’re taking a stand here.

article thumbnail

Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

Both events are focused on four main themes from the NMC Horizon Report > 2013 Museum Edition : Bring Your Own Device, Location-Based Services, Crowdsourcing, and Makerspaces. The project established local Info Centres providing services to the citizens in rural areas in order to improve their knowledge & access to information.