Remove 2011 Remove Classroom Remove Common Core Remove Company
article thumbnail

The Edtech Revolution: 2010 – 2017

Securly

Now, we know that edtech has been proven to improve test scores and overall classroom engagement. “There will be more momentum for mobile devices in classrooms with an eye toward affordable alternatives to traditional 1:1 rollouts.” However, it was the Chromebook (2011) that truly revolutionized 1:1. Indeed, $2.3

EdTech 176
article thumbnail

Autonomy Breeds Change

A Principal's Reflections

The inspiration for this idea came from Google’s 80/20 Innovation Model where engineers are encouraged to take 20 percent of their time to work on something company-related that interests them personally. Image credit: [link] The PGP was launched in September 2011. Duties that we cut are now assumed by me and my administrative team.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

MinecraftEdu Creators Struggle to Find a Second Hit

Edsurge

Those developers, whose company TeacherGaming pivoted sharply after Microsoft took over MinecraftEdu two years ago, are facing tough times—and laying off staff—as they try to craft a niche in a crowded educational gaming landscape that has struggled to attract broad interest from schools. That marked a momentous turning point for the company.

article thumbnail

Sal Khan on Expanding Into Early Learning and Launching a Peer-to-Peer Tutoring Platform

Edsurge

Most people who are middle-income or better, the Common Core kindergarten standards almost seem ridiculously easy. Duck Duck Moose was the first company that could come up with really compelling apps that were good—arguably good—for kids, in 2009, 2010, 2011. It's not that a classroom is “good” or a classroom is “bad.”

article thumbnail

Edgenuity Acquires Compass Learning to Expand Online, Blended Learning Reach

Marketplace K-12

Edgenuity today announced its acquisition of Compass Learning, bringing together two well-known ed-tech companies whose digital offerings will now span kindergarten through 12th grade. and it was purchased for an estimated $50 million in 2011 by Weld North. Most Math Curricula Found to be Out of Sync With Common Core.

article thumbnail

CDI Partners with littleBits to Provide STEAM Coding Starter Kits to Schools

techlearning

8, 2018 – CDI Computer Dealers announced today it has partnered with littleBits to offer STEAM Coding Starter Kits for classrooms, makerspaces and libraries. A Code Kit , which introduces coding to the classroom through creating and playing games. Chicago IL – Feb. o 19 Bits and 45 accessories. o A 72-page invention guidebook. ·

article thumbnail

Week of March 28, 2011 - Live, Interactive, and Free Webinars in Elluminate

The Learning Revolution Has Begun

link] TECHNOLANGUAGES LIVE - IPADS IN THE LANGUAGES CLASSROOM ( Australia Series ) Tue 29 Mar 05:00AM New York / Tue 29 Mar 09:00AM GMT / Tue 29 Mar 09:00PM Sydney Jess McCulloch. Discussion about ideas on how to use iPads in the languages classroom - and whether or not this is a tool that we want to use.