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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. These days, video resources are readily available online, and teachers can make use of them in a much more integrated way.

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NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Readers who attended school in the pre-laptop era may have played classroom games like multiplication bingo, an offline exercise in which students win acclaim or prizes for being the quickest to remember their times tables.

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How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. The experiences can be simple, online-only breakouts that rely on video or web content for the educational portions — how the participants find the answers to the puzzles — or elaborate breakouts with offline clues and props.

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8 Great Websites and Apps to Help Kids With Fractions

Ask a Tech Teacher

The teaching resources include video content, which is an engaging way to break down the more in-depth ideas without solely relying on text. With a variety of interactive lessons accompanied by engaging video tutorials, kids find it easier to grasp fractions’ working principles.

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Promoting student well-being through serious games

Neo LMS

Most probably, the majority of us will think of video games. Every now and then, teachers or parents are warned through yet another sensational news story about the negative side effects of video games. Using games/gamification to teach is nothing new. Well, you might be thinking: what does exercise have to do with the topic?

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How Can the Metaverse Transform Learning?

Edsurge

Watch this video to see what teaching and learning in UNIVERSE looks like! We started talking about gamification and how we could use games in a different way, a more developmental way. It was totally different from [video conferencing]. EdSurge: How did your teaching journey lead you to try UNIVERSE with your college students?

Learning 173
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Using EdTech to Support Healthy Habits in Kids and Teens

EmergingEdTech

Both of these resources will provide young students the knowledge base they need to stay healthy for years to come — all while playing fun games and learning exercises. Gamification in Health and Learning. The ‘90s bore some of the first pioneering educational video games like Math Blasters , Jumpstart , and Carmen Sandiego.

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