Remove Events Remove Laptops Remove Mobile Learning Remove Mobility
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Offline Activities with Mobile Devices

Teacher Reboot Camp

Even without an Internet connection students learn a lot with mobile devices, laptops, and other technologies. Students carry these powerful learning tools in their pockets and can capture the learning all around them. Get your copy of The 30 Goals for Teachers or Learning to Go. ~ Pooja Jaisingh.

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Mobile Learning Experience 2012 - April 11-13 in Phoenix, Arizona

The Mobile Native

Cross Post From Tony Vincent''s Learning in Hand Interested in iPad, iPod touch, tablets, netbooks, laptops, phones, apps, podcasting, Android, iOS, and web-based tools? Excited about mobile technology for learning and teaching? Want to connect with other educators and learn from their successes and challenges?

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Crunch the Numbers:New Data on Student Wellbeing, the Skills Gap Crisis, and Tech Usage in Utah

eSchool News

The Social Institute , whose mission is to empower millions of students to navigate their social world — including social media and technology — in positive, healthy, and high-character ways, released its 2024 Student Insights Report: How Social Media, Tech, and Current Events Impact Student Well-Being. Canada, and Puerto Rico.

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Asking the Right Questions About Mobile Learning

A Principal's Reflections

As of late I have been engaged in a great amount of work either assisting districts and schools as they begin to implement mobile learning ( 1:1, BYOD ) or helping them get their programs on track. Thus, many lessons were learned the hard way.

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Need an LMS next year? Here are three to consider

Ask a Tech Teacher

Critical to a successful LMS is that it’s easy to learn, intuitive to use, dependable, contributes to the learning experience (rather than just another digital tool that must be juggled before learning happens), and it saves time. Otus is a free all-in-one mobile learning management system available on iPads and desktops.

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ASCD's #Empower18 Conference Report

techlearning

Attendees attended Learning Labs and Poster sessions facilitated by educators. These opportunities encouraged participants to take a deep dive into educational topics and try tools like laptops, 3D printers, exploratory equipment like Google cardboards, and other interactive tools and programs.

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The Beginner’s Guide to the Hour of Code

Shake Up Learning

CSEdWeek and The Hour of Code arrive December 3-9, 2018, and this annual event is bigger than ever. There are even options to go “unplugged” if you do not have access to devices in your classroom because students can learn computer science principles with something as simple as a deck of cards. Chromebooks, laptops, desktops.