Remove Events Remove Gamification Remove Mobility Remove Video
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. In many ways, it makes sense to relate to the popularity of video games and to students’ familiarity with gaming, especially when used on a whiteboard. .

article thumbnail

A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. This helps to preserve teachers’ existing materials for a smooth migration process.

Learning 213
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Engaging Learning Activities for Students: Spark Curiosity and Boost Achievement!

Kitaboo on EdTech

Types of Engaging Learning Activities for K12 Students Debates and Role Plays Brainstorming Sessions Games and Gamification Storytelling and Creative Writing Hands-On Experiments and Demonstrations Educational Trips and Virtual Tours III. This helps them identify the motivation that caused specific events or narratives.

eBook 52
article thumbnail

6 Factors Of Gamification That Changes Students

TeachThought - Learn better.

6 Factors Of Gamification That Changes Students. Gamification is about transforming the environment and regular activities into a kind of game. Gamification reinforces content, but also has the potential to profoundly impact classroom management. Gamification is about collaboration and teamwork. by Nellie Mitchell.

article thumbnail

Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Instead, we hosted an “Appy Hour”, a session where we invited participants to simply share their favorite mobile app for learning. (The idea came up during the June 7th Forum discussion. People jumped onto video to share app after app. Several days before the event I fired off a mass email, as is customary for each Forum.

Trends 46
article thumbnail

Our favorite mobile apps: Appy Hour on the Future Trends Forum

Bryan Alexander

Instead, we hosted an “Appy Hour”, a session where we invited participants to simply share their favorite mobile app for learning. (The idea came up during the June 7th Forum discussion. People jumped onto video to share app after app. Several days before the event I fired off a mass email, as is customary for each Forum.

Trends 40
article thumbnail

Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. The event is open to all, and has plenty of ways for participants to connect with the guest, myself, and each other. At some point soon I’ll write more about what we discovered.

Moodle 72