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Master Mobile Learning: The Best Corporate Training Apps for On-the-Go Education

Kitaboo on EdTech

Traditional corporate training ventures are beginning to prove ineffective in a competitive world that requires constant guidance and response to changing market dynamics. In this blog, we will discuss the power of mobile learning and explore the best corporate training apps for on-the-go education. Table of Contents: I.

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How to Gamify Professional Development

EdTech Magazine

Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Users can also download digital breakout templates created on Google Sites, written by digital learning coaches and technology staffers, or purchase one of more than 1,600 breakout activities on TeachersPayTeachers.com. .

How To 369
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7 Digital Learning Theories and Models You Should Know

Teacher Reboot Camp

Another approach you might be interested is Game Design and Gamification. Ask me about training your teachers, ShellyTerrell@gmail.com ! Download the PDFs and resources now, because Wikispaces is closing and this page will no longer exist. Connectivism: A learning theory for the digital age by George Siemens. What is RAT?

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

The accelerator enables edtech startups to move faster through benefits such as equity-free financial support through AWS Promotional Credit, technical training and support, access to a global community of edtech experts and more.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Millions downloaded it—and first learned of it—back in early 2020, when lockdowns forced billions of students online, and at least 100,000 schools onto Zoom. Virtual reality may not make it into every classroom in 10 years, but specialized use for job training is not out of the question.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Perhaps Every Learner Everywhere, with their focus on adaptive learning for student success, will be able to fill that need.

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