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Q&A: Kim Buryanek on Bringing Digital Equity into Classrooms

EdTech Magazine

Q&A: Kim Buryanek on Bringing Digital Equity into Classrooms. School districts can’t just invest in laptops, mobile devices and other hardware, then call it a day. Those students can take their laptops home, but when they get home there’s a divide in connectivity. keara.dowd_i47Z. Thu, 11/07/2019 - 15:06. by Wylie Wong.

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CoSN 2019: K–12 Schools Address Digital Equity with Curriculum Framework

EdTech Magazine

Some digitally enabled K–12 schools find it difficult to provide appropriate lesson plans that can be accessed by all students, said Tim Clark, director of curriculum, instruction and digital learning at Chicago Public Schools. . JOIN THE CONVERSATION: Follow @EdTech_K12 on Twitter for continued COSN 2019 coverage.

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Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. Students are particularly excited about all of the new possibilities digital learning can offer.

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Verizon launches free trainings and tools to help educators navigate digital instruction

eSchool News

Expansion of Verizon Innovative Learning Schools program to include additional student connectivity and teacher professional development for Title I schools. In 2019, Verizon launched its first 5G-enabled Verizon Innovative Learning classroom, with the goal of 100 by 2021.

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6 Edtech New Year’s Resolutions

Tom Murray

As school leaders work to implement digital learning practices, they must commit to navigating roadblocks, problem solving, and planning for sustainable, systemic transformation. With school budgets being planned on a year over year basis, the concern over long-term sustainability for digital learning arises.

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Can Pokemon Go be part of the classroom?

Neo LMS

Pokemon Go is an AR game that uses two big things you’re probably familiar with if you’re into the educational system and digital learning: gamification and augmented reality. Which is totally different than being glued to a chair, in front of a desktop or laptop screen, like any other computer game requires.

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Speak Up 2020 Congressional Briefing: Release of the National Research Findings

edWeb.net

Julie Evans, CEO of Project Tomorrow, and Christina Fleming, Vice President of Blackboard K12, presented the Speak Up 2019-2020 National Findings titled Digital Learning During the Pandemic: Emerging Evidence of an Education Transformation. Digital Learning During the Pandemic.