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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes. Material from a press release was used in this report.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. T he 2015 Speak Up survey findings are the latest in a series of reports released each year by the Irvine, Calif.

Survey 273
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. The free report , published by Monroe, Wash.-based

Report 70
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually.

Trends 368
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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

As education institutions lean into technology, edtechs have an opportunity to support their digital transformation. Our deployment is smoother using SageMaker, saving time and reducing the amount of team resources for maintenance."

EdTech 218
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

In addition, you’ll create practical tools such as rubrics for teacher observation, surveys for self-assessment reports, and data collection checklists and notes for interviews. In addition, you’ll look at design principles and technical tools that will help you make online learning a reality for learners with a variety of different needs.

Course 493
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Online Learning for Children: Tips For Parents

MIND Research Institute

Note: There are a lot of terms for describing the use of computer-based technology in education: asynchronous and synchronous learning, blended learning, digital learning, and online learning. For simplicity, I will refer to all computer-based instruction as digital learning.