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Current Trends in Education

eSchool News

Organizations like the Clayton Christensen Institute, RAND Corporation, and the Brookings Institution often publish reports and research on educational trends, providing data-driven perspectives. This data-driven approach supports personalized instruction and helps educators make informed decisions about students’ learning paths.

Trends 52
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What Technology or Teaching Tools Do You Use to Enhance Your Teaching?

eSchool News

These tools analyze student performance data to tailor instruction, recommend resources, and identify areas for improvement. Coding and robotics: Introduce coding and robotics programs for hands-on, experiential learning. AI tools in K-12 classrooms assist educators in personalizing learning experiences.

Tools 52
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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. Other factors to consider is gathering data from the use of these spaces, which would entail integrations of big data analytics and concepts of IoT.

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TeachThought Podcast Ep. 93 Recognizing Learning And Growth With Open Badges

TeachThought - Learn better.

Links & Resources Mentioned In This Episode: Concentric Sky: web site, Facebook, LinkedIn, Twitter, YouTube Badgr, Twitter InstructureCon Gamification video Light at Play Wired Magazine:The Great Tech Panic: Robots Won’t Take All Our Jobs Octalysis: Complete Gamification Framework Edward Tufte – Data Visualization […].

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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

The data shows over and over that we are missing the mark completely in our effort to build equitable, anti-racist classrooms. Related : Computer science classes have an equity issue–some NYC educators are trying to change that How robotic gamification helped my elementary students love STEM

STEM 104
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Game #4 – Sphero the Robot. Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. They smile, laugh, and applaud as the iPad visually prompts them to shake the robot so it will change color over and over again.