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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

The data shows over and over that we are missing the mark completely in our effort to build equitable, anti-racist classrooms. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds. The truth is, anti-racism is for everyone.

STEM 106
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

The data shows over and over that we are missing the mark completely in our effort to build equitable, anti-racist classrooms. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds. The truth is, anti-racism is for everyone.

STEM 52
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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Examples are STEM, PBL, Inquiry-Based Learning, Interdisciplinary, and Base Learning. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. Choosing an education model wisely.

How To 321
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Current Trends in Education

eSchool News

Organizations like the Clayton Christensen Institute, RAND Corporation, and the Brookings Institution often publish reports and research on educational trends, providing data-driven perspectives. This data-driven approach supports personalized instruction and helps educators make informed decisions about students’ learning paths.

Trends 52
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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Game #4 – Sphero the Robot. Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. They smile, laugh, and applaud as the iPad visually prompts them to shake the robot so it will change color over and over again.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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The Asian Money Fueling US Edtech Investments

Edsurge

The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. Sinovation also funds companies in other technology sectors including robotics and Big Data.) TAL has already directly funded a handful of U.S.

EdTech 91