How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts.

Use Coding to Create Diverse Projects, From Art to Robotics


Microsoft MakeCode Bring code to life with circuits, robots, Minecraft, and more Pros: Great connection between code and hardware, easily switch from block- to text-based commands. Gamification Lesson Plans edtech STEM Site of the Week Resources Robotics Makerspace News CodingPuzzle App Teaches Coding & Challenges Learners ] Cons: Must buy peripherals/hardware for most uses; core subject teachers may find it hard to integrate.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe


Game #4 – Sphero the Robot. Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. All of the teachers, support specialists, and students in the school are enjoying the 10 Sphero Robots which can be paired via Bluetooth with an iPad, iPhone, iPod, Kindle, and most Android devices. Learn more about Gamification, STEM, and more this Summer!

Wacky Machines Offer Problem-Solving Fun


Use Coding to Create Diverse Projects, From Art to Robotics ] Bottom Line: Hands-on problem-solving leads to great fun and independent learning with the right curricular wraparound to connect what kids are doing with what they need to know. Gamification Summer Games STEM News Website Site of the Week Resources

Makerspace Starter Kit Updated

The Daring Librarian

Robotics? You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. Sphero Mini fits a huge experience into a tiny robot the size of a ping pong ball. Sure, you can can add lots more to a Robotics area in a Makerspace. My awesome GT Teacher has a plethora of Robotics devices. Gamification for the Win! gamification -> Read my latest blog post for more! ??

5 Resources to Gamify Student Writing

Ask a Tech Teacher

Educade gives you gamification resources for science, math, social studies, language arts, business, health and wellness, engineering, and more. This is your doorway to gamification. Don’t resist the process of gamification! More on gamifying education: C-STEM Studio — A Great Way to Blend Math and Robotics.

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are


STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. With over 20 years classroom experience, Tricia is all about “putting the STEAM back in STEM.”

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Examples are STEM, PBL, Inquiry-Based Learning, Interdisciplinary, and Base Learning. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. The World Economic Forum report the Future of Jobs 2018 identified two major trends that will affect the future of work for the students of today: Robotics, AI, and Automation will displace 75 million jobs and at the same time create another 133 million new jobs.

How To 262

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen. Gamification is Cat’s area of research — she shares fantastic insights in where serious games need to go in education.

What?s New: New Tools for Schools


org/parents/stem-agriculture/youth-stem-activities/ ) HughesNet and National 4-H Council announce the launch of STEM Lab to inspire the next generation of scientists. A free resource to parents and teachers, STEM Lab is an online hub that features STEM activities organized by age group for youth ages 4 to 16. launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot.

Makerspace for Little or Nothing

The Daring Librarian

But what if we spend thousands of dollars on 3D printers, robotics, and other ephemera and it just ends up collecting dust? Cardboard Tube STEM Activities and more! This is a Mommy blog that has lots of great STEM ideas! We’ve created cardboard arcades, robots, buildings, etc." -- Read the article for more! Graphic by @DianaLRendina Tech Take-Apart Robot Challenge Tech take-apart is a classic makerspace activity. I'm a big advocate of STEAM rather than STEM.

Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers and bears, oh my! The post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE! appeared first on Shake Up Learning. Pre-Order Shake Up Learning and Get the Workshop for FREE! I can’t believe this is really happening, y’all!

Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers, and bears, oh my! The post Dynamic Learning v. Static Learning (DO THIS, NOT THAT) appeared first on Shake Up Learning. Dynamic Learning v. Static Learning (DO THIS, NOT THAT) #SUL #edtech #edchat Click To Tweet. Create More Dynamic Learning Experiences.

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

They may not be for every educator, but one might just be the hidden gem you've been looking for: Xplor Labs : There isn't much content here yet (they say more is coming), but Xplor Labs, like Defined STEM , is interested in real-world project-based learning. Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback.

The Asian Money Fueling US Edtech Investments


The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. In China, families are looking beyond tutoring and test prep “for things that they think are critical for their children’s futures, such as STEM and robotics,” observes Angela Bao, Senior Investment Manager at. Wonder Workshop , which develops robot toys that teach kids how to code.

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Mr. Mohamed Ramadan 9:00am (iEARN) Impact of STEM learning program on main stream education - Ms. Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference. It's been an amazing conference, hope you can join us for some of the final keynotes or sessions!

Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Wednesday, October 15th at 7pm ISTE: STEM in K-5: Start Computational Thinking Early! Computational thinking is essential to STEM. Explore resources and tools – including robots, programming languages and computer-powered mechanical structures – you can use with students in grades K-5.