How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Tech integration — from laptops and mobile apps to robots — aligns with students’ everyday experience and helps them connect with critical concepts.

Robotics & Gamification: Could They Be Future Curriculum Cornerstones?

Educational Technology and Mobile Learning

Video games have a certain negative connotation when it comes to children. Considered time wasters, and often violent, many parents and educators discourage the use of them. However, when applied.read more. Gaming in education

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Robot Teachers at New International School

Kevin Corbett

Abu Dhabi: Robot Teachers will soon be instructing students in basic math and other subjects at a private school in Abu Dhabi. Merryland International School in Mussafah has launched what it claims is the first robotic lab in a UAE school, with more than 30 cutting edge robots including humanoids with built-in intelligence. The programmable robot can also be used to explore research topics in robotics, computer science, human-machine interaction and even social sciences.

Use Coding to Create Diverse Projects, From Art to Robotics

techlearning

Microsoft MakeCode Bring code to life with circuits, robots, Minecraft, and more Pros: Great connection between code and hardware, easily switch from block- to text-based commands. Gamification Lesson Plans edtech STEM Site of the Week Resources Robotics Makerspace News CodingPuzzle App Teaches Coding & Challenges Learners ] Cons: Must buy peripherals/hardware for most uses; core subject teachers may find it hard to integrate.

Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

Educational Games & Gamification Free Tools & Resources Future of Education Technology iPads and Other Tablet Devices iPhones and Smartphones Workshops & Conferences coding and robot apps coding tools for k-5 common core and programming ipad coding apps for young students robot coding apps ipad teach computer programming coding with common core teaching coding with common core

Amazing Ways The Google Car Will Change the World

Kevin Corbett

The post Amazing Ways The Google Car Will Change the World appeared first on | elearning, mobile learning, gamification and more. Infographic Robotics Technology or, then again…it could be like this: What do you think?

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Game #4 – Sphero the Robot. Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. All of the teachers, support specialists, and students in the school are enjoying the 10 Sphero Robots which can be paired via Bluetooth with an iPad, iPhone, iPod, Kindle, and most Android devices. Learn more about Gamification, STEM, and more this Summer!

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Anyone can take grammar, reading, speaking, or writing lessons in dozens of languages, but the entire process is based on gamification. Robot teachers.

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Wacky Machines Offer Problem-Solving Fun

techlearning

Use Coding to Create Diverse Projects, From Art to Robotics ] Bottom Line: Hands-on problem-solving leads to great fun and independent learning with the right curricular wraparound to connect what kids are doing with what they need to know. Gamification Summer Games STEM News Website Site of the Week Resources

TeachThought Podcast Ep. 93 Recognizing Learning And Growth With Open Badges

TeachThought - Learn better.

Links & Resources Mentioned In This Episode: Concentric Sky: web site, Facebook, LinkedIn, Twitter, YouTube Badgr, Twitter InstructureCon Gamification video Light at Play Wired Magazine:The Great Tech Panic: Robots Won’t Take All Our Jobs Octalysis: Complete Gamification Framework Edward Tufte – Data Visualization […]. Drew Perkins talks with Wayne Skipper, CEO and Founder of Concentric Sky about open badging, micro-credentialing and education and learning.

Makerspace Starter Kit Updated

The Daring Librarian

Robotics? You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. Sphero Mini fits a huge experience into a tiny robot the size of a ping pong ball. Sure, you can can add lots more to a Robotics area in a Makerspace. My awesome GT Teacher has a plethora of Robotics devices. Gamification for the Win! gamification -> Read my latest blog post for more! ??

5 Resources to Gamify Student Writing

Ask a Tech Teacher

Educade gives you gamification resources for science, math, social studies, language arts, business, health and wellness, engineering, and more. This is your doorway to gamification. Don’t resist the process of gamification! More on gamifying education: C-STEM Studio — A Great Way to Blend Math and Robotics.

Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). DimensionU - An amazing site for educational games 3D games for Math and Literacy aligned to Common Core Standards. ** Door 24 - A fantastic iPad that has students working different Math/Algebra problems to help a robot fix his circuits and uncover the mystery behind Door 24. Lure of the Labyrinth - Gamification at it''s best in this mysterious adventure Middle School based Pre-Algebra game. educational apps game based learning gamification

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. The World Economic Forum report the Future of Jobs 2018 identified two major trends that will affect the future of work for the students of today: Robotics, AI, and Automation will displace 75 million jobs and at the same time create another 133 million new jobs.

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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

If you decide to crash the robot into the wall, it doesn''t break the game. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question.

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen. Gamification is Cat’s area of research — she shares fantastic insights in where serious games need to go in education.

K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . Intel’s Tech Learning Lab travels around the country to different schools, giving students a chance to explore their creativity through virtual and augmented reality platforms , such as programming, creating and testing virtual robots. . K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding. eli.zimmerman_9856. Thu, 02/28/2019 - 15:20.

5 ways to engage students in real coding this summer (hint: it’s not by playing Minecraft)

eSchool News

Courses for kids should incorporate some element of gamification to keep them engaged. Single-player is fun for a child for a while, but they quickly want to show off what they’ve done, and that’s easier with multi-player coding – especially when the course involves gamification. Check out board games such as Robot Turtles, and programmable robot building kits (such as Dash & Dot or a Sphero), which are great activities to work into a summer camp program.

6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! The NEO team will be heading to London next week to attend The BETT Show 2019 , between January 23-26.

7 Educational Transformations for Any Classroom

EdTechTeam

Recently, many Hyperdocs have been built on decktoys.com which brings a new level of gamification into the classroom. Students at my school have coded the Sphero robot to teach about recycling in our middle school, they coded Spheros to breakout during a BreakoutEDU game in math, students explored coding Wonder Workshop robots through science, geography, music making , and in ELA through a variety of highly engaging and highly challenging lessons.

Disruptive technologies in Education industry

EdSense

A full suite solution like EdSense seamlessly combines project based learning with robotics, math lab, soft skills lab, AR/VR Lab, programming, design thinking tools and proper maintenance support. Gamification. Minecraft, Mathletics are some of the popular gamification apps that are in use across many schools. From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades.

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. Michael Matera— 6th grade world history teacher with expertise in gamification and author of Explore Like a Pirate.

Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. The NEO Blog turns three the day after tomorrow!

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What?s New: New Tools for Schools

techlearning

launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. Children ages 7-12 can use the Be a Maker app to create customized programs for their Jibo robot to perform, including speech and expressions. PITSCO EDUCATION KUBO ROBOTICS ( www.kubo.education ) KUBO Robotics, a screen-free coding solution for emergent readers, is now available in the US exclusively through Pitsco Education.

Makerspace for Little or Nothing

The Daring Librarian

But what if we spend thousands of dollars on 3D printers, robotics, and other ephemera and it just ends up collecting dust? We’ve created cardboard arcades, robots, buildings, etc." -- Read the article for more! Graphic by @DianaLRendina Tech Take-Apart Robot Challenge Tech take-apart is a classic makerspace activity. This design challenge takes it a step further by recycling the technology into a robot made by students.

Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers and bears, oh my! The post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE! appeared first on Shake Up Learning. Pre-Order Shake Up Learning and Get the Workshop for FREE! I can’t believe this is really happening, y’all!

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers, and bears, oh my! The post Dynamic Learning v. Static Learning (DO THIS, NOT THAT) appeared first on Shake Up Learning. Dynamic Learning v. Static Learning (DO THIS, NOT THAT) #SUL #edtech #edchat Click To Tweet. Create More Dynamic Learning Experiences.

The Asian Money Fueling US Edtech Investments

Edsurge

The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. In China, families are looking beyond tutoring and test prep “for things that they think are critical for their children’s futures, such as STEM and robotics,” observes Angela Bao, Senior Investment Manager at. Sinovation also funds companies in other technology sectors including robotics and Big Data.)

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback. Ziro : There's Sphero and Ozobot , and a host of other robotics tools out there. They are focusing on designing robots through motion-controlled hand gestures and letting the coding motivation arise naturally. It's not easy to stand out among the the giants of edtech like Google, Apple, or Microsoft.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. KinderLab KIBO ( kinderlabrobotics.com/kibo/ ) is a robot kit designed for young children aged 4–7 years old. The KIBO robot kit comes with a buildable robot; 14 programing blocks; three sensor modules (light, sound, and distance); a lightbulb and an art stage. Software & Online ALMA TECHNOLOGIES, INC.

Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Some examples include augmented reality, virtual reality, open education resources (OER), adaptive tools, coding, drones/robotics, and gamification. Awe might seem like just another three-letter word, but it is so much more. A recent New York Times article detailed how humans can get goose bumps when we experience awe, that often-positive feeling of being in the presence of something vast that transcends our understanding of the world.

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2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference. It's been an amazing conference, hope you can join us for some of the final keynotes or sessions! IMPORTANT NOTES: Simple instructions on joining the conference for newcomers: [link].