Remove Course Remove Gamification Remove Google Remove Trends
article thumbnail

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

article thumbnail

A Step-by-Step Guide On How To Create Your First Online Course

EdTech4Beginners

Online teaching is trending right now, but only a small part of courses is of real value. How to create your online course from scratch? What result should a student get after your course? The answers to these questions help to form the goals and objectives of your course. Course structure. Preparation.

Course 147
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. So, to get you straight to the point - I’m here to point out, what I deem, will be the ed tech trends for the next year. Second, the introduction of gamification. Now let's see what are the top e-learning trends for 2016.

Trends 150
article thumbnail

5 Benefits of Adding Gamification to Classrooms

TeacherCast

What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Several organizations are making use of gamification to motivate customers. A common misconception of Gamification is that you add video games to the classroom. Click To Tweet.

article thumbnail

GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo. Could data translate to gamification?

article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Furthermore, universities and school are also inclined towards diversifying their facilities through online courses. According to a Google report , almost 80% people don’t exit their homes sans smartphones. Massive Open Online Courses (MOOC). However, some courses are chargeable. Learning Management System (LMS).

MOOC 127
article thumbnail

Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

All you need is a device and software, like Google Hangouts Meet, Zoom, Join.me, GoToMeeting, or other tools that facilitate studying. Stay tuned in Top-quality portals for educators allow instant access to up-to-date information on EdTech trends, new product launches, and innovative teaching methods.

Software 195