Remove Company Remove Libraries Remove Robotics Remove Tablets
article thumbnail

Here Is What the Right Tools for Mixed Reality in the Classroom Look Like

EdTech Magazine

The future looks promising as educational technology companies rapidly build new immersive tools for the classroom. . The cube comes to life when using specific MERGE Cube apps , which can be downloaded and used on students’ tablets or phones. Provide An Opportunity to Develop Students’ Creativity. by Jaime Donally.

Tools 347
article thumbnail

Sphero Makes a Big Acquisition in littleBits to Bring Hands-On STEAM Learning to Life

Edsurge

based company explained the difficult decision as an effort to return its focus to the education market following a foray into creating consumer toys. Today, the robotic toymaker is following through by adding a big building block to its educational offerings. When Sphero laid off 45 employees in early 2018, the Boulder, Co.-based

Robotics 123
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

25 digital tools and edtech resources from FETC

eSchool News

ClassVR, the company’s solution, is a full turnkey VR and AR offering for classrooms, teachers, and education. This funding opportunity will allow K-12 schools and districts, colleges and universities, and public libraries to connect students to safe, reliable internet outside of the classroom. service.

EdTech 136
article thumbnail

What’s New: New Tools for Schools

techlearning

In addition, ABC Mouse has shared releases and updates for ABCmouse Mastering Math, Digital Library Experience, Standards-Aligned Collections, A New Teacher Experience, and the ABCmouse Ambassador Program. has joined the ENA family of companies. The merger will create a $120-million nonprofit organization with 500 employees.

Tools 54
article thumbnail

Can children learn from a “mixed-reality” game?

The Hechinger Report

In a windowless room in the library, first- and second-graders experiment with a strange teaching device that’s half computer and half wooden play table. A giant computer screen looms over the table, and a touch-screen tablet is built into the table’s surface. Shaking a tablet wasn’t improving learning or enjoyment,” she said.

Tablets 72
article thumbnail

Revisiting #ALATTT: Trend #1: AR/VR/MR and a touch of AI

NeverEndingSearch

Companies are investing in immersive technologies. enhancing every-day learning experiences–media-rich annotations of historic places, libraries (shelves, books?), Take them with your phone, android or tablet. Things to consider: provide a safe environment for your “play area” in the library. Consider germs.

Trends 42
article thumbnail

Education Technology and the Power of Platforms

Hack Education

At the time, I wrote about the importance of APIs; the issues surrounding data security and privacy; the appeal of platforms for users and businesses; and the education and tech companies who were well-positioned (or at least wanting) to become education platforms. The company has raised some $77.5